Author Topic: Die2Nite  (Read 146722 times)

Zakilevo

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Re: Die2Nite
« Reply #150: June 22, 2011, 11:29:22 PM »
join dune of the lost!

Fleugs

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Re: Die2Nite
« Reply #151: June 22, 2011, 11:30:15 PM »
Ardet nec consumitur.

Zakilevo

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Re: Die2Nite
« Reply #152: June 22, 2011, 11:39:13 PM »
wait Bael is still alive and the town is filling up too fast. Let's just decide what time we are all going to join together for tomorrow. I am gonna let myself get killed by zombies.

Bael

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Re: Die2Nite
« Reply #153: June 22, 2011, 11:39:51 PM »
Ok, so tonight was a failure. Not only did I somehow survive with only sleeping in a tomb (no region enhancements) on my fifth consecutive night in the desert (whats up with that?), but Zakilevo (Tony J) has joined a town too early. It will likely be full by the time Squishy comes online.

For future reference: we must join a town only once Squishy is online, and the people who have just died have had a chance to leave the last town.

Edit: I'm just seeing whether Zak and Fleugs want to try again tomorrow (have their characters get eaten on day one), we just all join towns and try again next time we are all dead.
« Last Edit: June 22, 2011, 11:47:29 PM by Bael »

Fleugs

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Re: Die2Nite
« Reply #154: June 22, 2011, 11:46:21 PM »
Okay, so we try to die now?
Ardet nec consumitur.

Fleugs

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Re: Die2Nite
« Reply #155: June 22, 2011, 11:50:16 PM »
I'm drugged, thirsty, seriously wounded and surrounded by a horde of 9 zombies (and I'm the only human).  8)
Ardet nec consumitur.

Bael

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Re: Die2Nite
« Reply #156: June 22, 2011, 11:52:02 PM »
I'm drugged, thirsty, seriously wounded and surrounded by a horde of 9 zombies (and I'm the only human).  8)

You like making sure eh?  ;D Just camping outside the base would have been sufficient hehe  ;)

Shizzle

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Re: Die2Nite
« Reply #157: June 22, 2011, 11:53:52 PM »
I'm drugged, thirsty, seriously wounded and surrounded by a horde of 9 zombies (and I'm the only human).  8)

Epicness. I salute you, Sir.

Zakilevo

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Re: Die2Nite
« Reply #158: June 23, 2011, 12:07:41 AM »
I am surrounded by zombies as well. Lost my eyes. No AP left. I am dead for sure. Hope to see everyone tomorrow :)

Telrunya

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Re: Die2Nite
« Reply #159: June 23, 2011, 12:15:53 AM »
You won't without your eyes, har har har.

Fleugs

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Re: Die2Nite
« Reply #160: June 23, 2011, 12:17:16 AM »
You won't without your eyes, har har har.
;D
Ardet nec consumitur.

squishymaster

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Re: Die2Nite
« Reply #161: June 23, 2011, 01:59:32 AM »
Sorry for the lateness got held up at work.  Are we not on for tonight anymore?

Bael

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Re: Die2Nite
« Reply #162: June 23, 2011, 05:43:28 PM »
Sorry for the lateness got held up at work.  Are we not on for tonight anymore?

Last night didn't happen for numerous reasons, from fluke survival to over-eager town-joining action. Final try set up for tonight, is good yes?

Shizzle

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Re: Die2Nite
« Reply #163: June 23, 2011, 06:28:15 PM »
Yeah. Coalition #1 already decided to join a town on it's own if tonight is another failure :)

Bael

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Re: Die2Nite
« Reply #164: June 23, 2011, 09:33:40 PM »
Yeah, I would like to try stick around to organise it from our side like the first time, but it's too late for me to stay up only for a game.  Hopefully it will come off well, and I'll wake up to a new, awesome, town!

PS: this is why it would be good to join on saturday or sunday, because then squishy would plausibly be on right after the assault, and I could coordinate nicely with him :)