of course you won't. because you've decided it doesn't fit your version of how you want the game played
Part of the idea of playing a game, is playing that game within the context of the framework given to you by that game. BattleMaster has a framework. It is not a completely free-form, pure-text, no-rules roleplaying game. You need to fit what you do within that framework as defined by the game's designers.
If what you want to do does not lay within that framework, then you have a couple choices:
- You can modify what you want to do so that it does fit within that framework.
- You can do something else.
- You can obstinately continue to try and do what you want, while complaining loudly that it can't be done.
Tom has been quite adamant that striking out on your own, unsupported, without the aid of existing, established realms, is not what the game is about. I.e., it's not part of the framework of the game. You have to live with that. Does it it
slightly limit what you can do? Yes, it does.
Besides which, there are plenty of realms out there that
are willing to help a dedicated group of nobles found their own realm. Will you have to abide by some of their restrictions? Of course. (Well, at least *claim* to be willing to follow their restrictions, to get their support long enough to get established enough to survive on your own.) But there's that "playing within the framework" thing again. Because not only does what you do affect them,
what they do affects you, too! And what you constantly seem to be trying to do is completely avoid the effects that other players' actions have on
you, while still being able to affect them.
It doesn't work like that. It's a two-way street. And that's the nature of a multi-player game vs. a single-player game. You're not operating in a vacuum. But from over here, it sure looks like you
want to be.