Author Topic: Retention Revisited  (Read 137893 times)

Sacha

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Re: Retention Revisited
« Reply #135: June 30, 2011, 04:01:50 AM »
Well, maybe we should reduce the peasant casualties from looting, or at the very least make it impossible to slaughter hundreds of peasants every day with impunity. I've always found it quite unbelievable that peasant mobs would take on professional armies that are 10x stronger or more, repeatedly, when 99.5% of those who did it before them died a pointless death. It would make much more sense for the mobs to attack the individual units that trigger them. 100 peasants attacking 500 professional soldiers is never believable. 100 peasants attacking a unit of 50 men is. There would be casualties on both sides. If the unit wins, the peasants all die. If the peasant wins, the unit is destroyed or routed (much like in actual battle) and the surviving peasants remain as a mob until TC. This would make looting more risky for the attackers, making them more reluctant to risk their units for a bit of production damage, and it would still cost peasant lives, but not on a ridiculous scale.

Also, this should probably be made into a separate topic :P