Author Topic: Modifying TMP Training Reductions  (Read 85954 times)

De-Legro

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Re: Modifying TMP Training Reductions
« Reply #105: September 12, 2011, 06:50:31 AM »
BattleMaster is not the game for mindless warfare, though, where you just keep on attacking your neighbour just because you can. There are other games, like War Islands, for that.

There are times for full-out war, and there are times for skirmishes. And even in full-out war, sometimes you are a little far away... I hate to see TMP in realms like Thalmarkin and Madina, it means that the code is really pushing for mindless all-out warfare.

There is something more going on here though. Arcaea has not had a proper battle in more then 30 days, just tiny skirmishes against groups of monsters and undead, yet we do not have a TMP warning. Without far more information about the algorithm it is hard to say exactly what is going on, for example how long does the effect of a battle last? What is the weighting system with regards to the size of the battle?
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