I.e. if your character is an !@#$%^&.
It works for the Himoura's?
But the point remains - we can change coding to make it *easier* to fight wars.
Regions can get hard hit while the armies are away, reducing these effects through "bonuses" allows for more continued fighting and less required maintenance, placing the focus back on the "battle" part of battlemaster.
Have looting, scavenging, and even TO's provide gold to the army chest allowing for cheaper repairs and refits.
More honour and prestige gains from fighting player armies - with the chance of gaining something unique or special during combat (especially since now we know which units attacks which).
Combined with the new changes coming for estates hopefully we will see a return to where it was easier to TO regions, regions could rebuild more quickly, and an increased ability to wage war through the "bonuses" (ie: reduced penalties) to leaving regions unattended for long periods.
As we always argue - there are lots of minor nobles around, we're just the top few. Your region shouldn't go to hell in a hand basket just because the local Lord isn't there, heck - if he's from some backwater region he probably rarely goes there. That's why he has stewards and minor nobles, they can do the normal work for him. He's out at the Capital trying to impress people about his importance.
Fighting wars should be encouraged by making it easier to continue fighting them - as pointed out with the Zonasa war, even though they were fighting a war, the long refit times actually was causing TMP to hurt their regions and make it tough for them to fight! This is the problem with the way TMP works.