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Modifying TMP Training Reductions

Started by Phellan, July 05, 2011, 07:01:05 PM

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fodder

firefox

Shizzle

What happends if training hits 0%? My unit is down to 8% now. Will they disband or something? 0 CS?

egamma

Quote from: fodder on September 05, 2011, 08:15:35 AM
any elections? or just gov?

I'm not sure if it's all council positions, or just the ruler. But, code could be changed to where council members who have less than 5 honor or prestige lose their positions.

Huntsmaster

Quote from: Shizzle on September 05, 2011, 01:34:22 PM
What happends if training hits 0%? My unit is down to 8% now. Will they disband or something? 0 CS?

I just looked at mine. 7%. Brutal to have that happen in a week.
Agiri (Carelia) Tinwe (Greater Aenilia) Ayrl (Fissoa) Wyllham (IVF)

Indirik

Quote from: Huntsmaster on September 05, 2011, 10:20:48 PMI just looked at mine. 7%. Brutal to have that happen in a week.
Yes, it may drop fast. But it's not like you didn't have quite a bit of warning that it was going to happen. You have to pay attention to those warning messages the game is sending out.
If at first you don't succeed, don't take up skydiving.

Huntsmaster

Quote from: Indirik on September 06, 2011, 03:44:37 PM
Yes, it may drop fast. But it's not like you didn't have quite a bit of warning that it was going to happen. You have to pay attention to those warning messages the game is sending out.

Others have already made this point, but I'll make it again.

On Dwilight, with travel times being what they are, it's not enough to put together a hunting party once you start getting the TMP warnings. We did exactly that (we were actually planning an expedition before TMP warnings started IIRC), and we still got hit with it. In winter I imagine it's even worse (though you'll probably get more rogue spawns near or inside your borders).
Agiri (Carelia) Tinwe (Greater Aenilia) Ayrl (Fissoa) Wyllham (IVF)

Indirik

Perhaps the warning period could be longer. But even so, it shouldn't be a surprise that you need to keep your realm supplied with constant battles.
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Huntsmaster on September 06, 2011, 04:54:51 PM
Others have already made this point, but I'll make it again.

On Dwilight, with travel times being what they are, it's not enough to put together a hunting party once you start getting the TMP warnings. We did exactly that (we were actually planning an expedition before TMP warnings started IIRC), and we still got hit with it. In winter I imagine it's even worse (though you'll probably get more rogue spawns near or inside your borders).

Add to this that some realms, such as D'Hara, have significant starvation cycles. TMP always hits exactly when we need all of our armies at home to do civil and police work to prevent realm-wide revolts, when we can least afford to send someone weeks of travel away to sacrifice his unit against rogues so that we may bring our taxes back to normal levels.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

fodder

since i can't look up travel time between the lighthouse and sallowtown/etc regions to the east.. how far are they and are those regions to the east hunted to extinction by advy/various lurias?
firefox

Indirik

Quote from: Chénier on September 06, 2011, 06:06:56 PMTMP always hits exactly when we need all of our armies at home to do civil and police work to prevent realm-wide revolts, when we can least afford to send someone weeks of travel away to sacrifice his unit against rogues so that we may bring our taxes back to normal levels.
One of the things Tom mentioned when TMP was implemented is that the behavior of "Oh noes! The TMP, it hurts us! The army must stay home and do region work!" would not work, and would actually hurt much more than it helped. If your realm is constantly threatened by TMP, then then you will have to do some forward planning. Keep a certain portion of your nobles busy fighting monsters. I'm fairly certain that if you try hard enough, you can keep TMP at bay by fighting plenty of monsters.
If at first you don't succeed, don't take up skydiving.

Shizzle

Monster populations seem to have plummeted. Time for an IG WWF?:) Hang all advies! :P

Chenier

Quote from: Indirik on September 06, 2011, 06:50:46 PM
One of the things Tom mentioned when TMP was implemented is that the behavior of "Oh noes! The TMP, it hurts us! The army must stay home and do region work!" would not work, and would actually hurt much more than it helped. If your realm is constantly threatened by TMP, then then you will have to do some forward planning. Keep a certain portion of your nobles busy fighting monsters. I'm fairly certain that if you try hard enough, you can keep TMP at bay by fighting plenty of monsters.

You misunderstand. TMP isn't doing the hurting, the starvation is. When starvation is hitting large-scale, production plummets to 0% anyways so the tax drop is less important, and the troops are needed for civil work and not fighting, so the training drop is again unimportant (actually means they cost less to maintain).

And I still, to this date, fail to see the point in forcing people to travel for weeks at a time just to pick a few fight with rogues. Because while I don't think we have any (or many) advies, rogues just don't spawn in our lands, and these sea routes aren't travelled overnight.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Huntsmaster

Quote from: Indirik on September 06, 2011, 06:50:46 PMIf your realm is constantly threatened by TMP, then then you will have to do some forward planning. Keep a certain portion of your nobles busy fighting monsters. I'm fairly certain that if you try hard enough, you can keep TMP at bay by fighting plenty of monsters.

That was the thing for Fissoa, though. We'd been busy all winter and spring fighting horde after horde, and all of a sudden they completely stopped. We basically just looked at each other and said "So... time to go help Madina out in their war?" and by the time we got a few troops through the 31 hour trip back to Fissoa, got them refit and funded and across the 17 hour ferry ride and along the 12 hour trip north to find some rogues we were getting hit with TMP.

I guess we know better now, but that was a pretty harsh awakening. I don't think anyone in Fissoa had seen the effects of TMP before.
Agiri (Carelia) Tinwe (Greater Aenilia) Ayrl (Fissoa) Wyllham (IVF)

Indirik

I'm fairly certain that although you get TMP warnings in the winter, it does not have any actual penalties during the winter. (I think it's referred to as "Too Much Snow" or something...) Tim would probably be better to answer that, as he'd know where to look in the code.

It is perhaps worth looking at not how long you get from the first warnings until you start getting penalties, but also the magnitude of the penalties, and how quickly they build up.
If at first you don't succeed, don't take up skydiving.

Shizzle

Quote from: Huntsmaster on September 06, 2011, 09:25:42 PM
That was the thing for Fissoa, though. We'd been busy all winter and spring fighting horde after horde, and all of a sudden they completely stopped. We basically just looked at each other and said "So... time to go help Madina out in their war?" and by the time we got a few troops through the 31 hour trip back to Fissoa, got them refit and funded and across the 17 hour ferry ride and along the 12 hour trip north to find some rogues we were getting hit with TMP.

I guess we know better now, but that was a pretty harsh awakening. I don't think anyone in Fissoa had seen the effects of TMP before.

Before Aryl came along, there were times Fissoa was barely left standing after an incursion. Admittedly, we had a lot less nobles back then. It's still good to have new people on board, though. Don't get me wrong ;)