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BattleMaster => Locals => Dwilight => Topic started by: Arrakis on August 03, 2011, 02:11:52 PM

Title: Lurian Empire
Post by: Arrakis on August 03, 2011, 02:11:52 PM
This topic is mostly for those who play in either Pian en Luries or Luria Nova, although anyone is more than welcome to comment.

Us who play there know that there is a third realm in plans (Shinnen), which would then mean that there will be 3 realms that are very closely culturally tied to each other. Those realms would then be allied or federated, and thusly form the Lurian Empire (at least that's how I understood it). I would like to say that at first I was against this idea, but the more I think of it the more I am liking it. So, this post is mostly about trying to explore that idea.

So at first point we would have a set of 3 realms that should work as one. That means we would have 3 different Kings. As every King probably thinks he is the smartest one, the need to pick a King above Kings (in this case: an Emperor) is naturally asked; someone who would be 'in charge' of this set of realms. I am against voting method for this opportunity, and since Lurian culture is proud of its martial skills and boast to be great warriors, the best way (and a very cool way) in my opinion would be to choose the Emperor via tournaments, who would then rule the Empire for a set period of time (say 3 months). Basically, a King would need to choose the best fighter among his nobles,  a champion, who would then fight for his kingdoms right to rule an Empire, on a tournament. Of course, a specifically Lurian tournament would need to be held for this opportunity, which would then need to be organized every 3 months in any of Lurian cities, and I would personally name such an event "Lurian Royal Games", which would eventually become a popular thing.
Can you imagine the list of opportunities a good swordmaster would have in that kind of culture? Every King would push to train one noble of his choice in the academy for the Lurian Royal Games, as investing gold in him would allow him to become an Emperor. Such a swordmaster could truly become a valuable asset for his realm, which in a way opens a completely new position in a realm for simple nobles that are outside of the government (since council members can't tourney; very fitting game mechanic for this situation ;) ). He could then ask a region for his skills, or what not. It would add a lot of depth for courtly intrigues. Having that Path of the Sword guild also fits nicely with this idea. I assume there would be more nobles who would then wanna spend their goldies in the academy, which is more realistic if you ask me. Usually the majority of nobles spend their money on units and stuff, while only infils really train in the academy. I assume that every medieval noble would wanna be a good and renowned fighter in one on one.

In a way, this entire Empire idea is similar to that what SA is. They're a set of realms bonded by religion, why Lurian Empire would be a set of realms bonded by the same culture and a way of thinking. SA realms are communicating via religious message groups, but we don't have that, so the need for the usage of guilds is pretty obvious. Since we already have the "Halls of Luria" guild I find that to be a perfect channel where nobles across Lurian Empire could communicate. In general, if you want a set of realms to work as one, you would need several guilds, which I like cause it adds to the depth of medieval simulation.

Another thought to make Lurian Empire unique is to have every King change his title to "Lurian King". So you would have say, Malus Solari, Lurian King of Pian en Luries, and Amaury Capet, Lurian King of Luria Nova. This would really be just something for realms of the empire to be more distinctive in the white word. Eventually, when a King becomes an Emperor, he could literally change his title to "Emperor", I guess.

I really see this as a great chance to have something greater than just "a good, effective or what not" realm(s); something to make a very different BM experience. A LOT would depend on players and how they would roleplay it out. Since Dwilight is an SMA island I think the idea is even more attractive and ambitious in the same time.

Any feedback or new ideas would be very welcome.
Title: Re: Lurian Empire
Post by: Bedwyr on August 03, 2011, 02:25:27 PM
Interesting idea.  I kinda like the concept of picking a temporary leader via tournaments...Bring it up in the Halls of Luria, hm?
Title: Re: Lurian Empire
Post by: Sacha on August 03, 2011, 02:26:52 PM
What about tournaments that have a foreign winner? What if there are times when tournaments aren't affordable, or we're in the middle of a war and the champions are abroad?
Title: Re: Lurian Empire
Post by: Bedwyr on August 03, 2011, 02:28:32 PM
Do it on a yearly basis, in the depths of winter, run them really short so no one else can make it and even if someone does, just use the highest Lurian contestant (and duel to resolve ties).
Title: Re: Lurian Empire
Post by: Indirik on August 03, 2011, 02:39:12 PM
What about tournaments that have a foreign winner?
Why then you'll just have to subjugate yourselves to a foreign master. We have a multi-tournament-winning swordsman in Astrum. I'm sure he'd love to single-handedly conquer the Lurian Empire in the name of the Bloodstars.  8)
Title: Re: Lurian Empire
Post by: Sacha on August 03, 2011, 02:40:06 PM
Then we'll just answer with something else that requires only a single hand ;D
Title: Re: Lurian Empire
Post by: Indirik on August 03, 2011, 02:42:41 PM
Your signature on the articles of surrender. :P
Title: Re: Lurian Empire
Post by: Sacha on August 03, 2011, 02:43:24 PM
Nah, think more... ornithological.
Title: Re: Lurian Empire
Post by: Arrakis on August 03, 2011, 03:03:07 PM
What about tournaments that have a foreign winner?

Bedwyr's ideas could be used from preventing highly skilled foreign champions from coming...at least, until we get one of ours like that.

What if there are times when tournaments aren't affordable, or we're in the middle of a war and the champions are abroad?

Well, generals wouldn't plan for any campaigns when they would know the Games are on. The tourneys to choose their leader should be something every Lurian noble would hold in high regard. Character role-play over effectiveness, sort of. Some nobles like to drink in pubs :o , we like to tourney. :)
Title: Re: Lurian Empire
Post by: Nosferatus on August 03, 2011, 03:15:28 PM

Some nobles like to drink in pubs :o

 ::) rolls eyes
Title: Re: Lurian Empire
Post by: Arrakis on August 03, 2011, 03:21:51 PM
::) rolls eyes
Hehe exactly
Title: Re: Lurian Empire
Post by: Adriddae on August 03, 2011, 04:17:42 PM
Why don't you have the King's just duel to the death? :P
Title: Re: Lurian Empire
Post by: Indirik on August 03, 2011, 04:26:22 PM
I don't know about duel to the death, but actually requiring the prospective kings to battle it out on their own would be interesting. None of this wimpy "champion" stuff.
Title: Re: Lurian Empire
Post by: Arrakis on August 03, 2011, 04:34:33 PM
Why sacrifice fun for simplicity?

Besides, if there are only 2 Kings, that might work, but there will be 3 and probably more as time goes one (let's hope so) and eventually it would be hard to make it happen. What if King1 defeats King2, King2 defeats King3 and King3 defeats King1? who wins?  ???

Furthermore, having Kings go directly at each other might be a bit too hostile, which may in the end result in hatred and civil war (and we wanna avoid that).
Title: Re: Lurian Empire
Post by: Indirik on August 03, 2011, 04:41:33 PM
Well, then you have another round of duels to settle it.
Title: Re: Lurian Empire
Post by: Arrakis on August 03, 2011, 04:42:55 PM
 ::)

 :D
Title: Re: Lurian Empire
Post by: Adriddae on August 03, 2011, 05:32:03 PM
Well, the sissy King can always have a champion duel for him.
Title: Re: Lurian Empire
Post by: Miriam Ics on August 03, 2011, 06:01:19 PM
I like the idea of a King of the Kings!

But I can foresee lots of problems while he/she wouldn't be King ingame.
I have no idea how this works for SA, but I see something similar happening at BT with the Golden Feather and think its difficult to have a leader with no effective powers ingame.

Also think it would be a good proposal to have this possibility implemented some day.

Title: Re: Lurian Empire
Post by: vanKaya on August 03, 2011, 07:12:25 PM
This is a really good idea. I like the tournament thing but I especially like the idea of a federation.

It seems like in response to the perceived SA bloc, other blocs are naturally forming. SA in the north, the Lurian Kingdoms to the east and the Maroccidental Republics to the west.

Awesome.

Makes you wonder what all the non aligned kingdoms like Fissoa and Madina will do. Oooo a southern bloc! With Aurvandil! Unlikely but it'd be awesome.
Title: Re: Lurian Empire
Post by: JPierreD on August 03, 2011, 07:13:09 PM
He /would/ be Lurian King of his own realm, and Lurian Emperor of the Lurian Empire.

I fully support the idea, both IC and OoC. Seems like something that could become grand...
Title: Re: Lurian Empire
Post by: Antonine on August 03, 2011, 07:38:14 PM
I absolutely love these proposals both from an IC and OOC perspective. Of course this may be helped by the fact that Antonine has spent a great deal of time training at tournament...  ;)
Title: Re: Lurian Empire
Post by: Peri on August 03, 2011, 07:42:26 PM
There has been a certain moment of time where me and dustole (player of Allison) planned something vaguely similar for the Morek area: a set of single duchy states all confederate and forming a single bloc spanning Flowrestown, Unterstrom, Donghaiwei, Muspelheim, Aegir and Springdale.

Now, without going deep into the details for how to choose the king of kings, in the end we decided to abort the project because, among other things, such things are a bit of a logistic nightmare. In particular what troubles me the most is that over time the new generations of players may no longer be tied to the common cultural background that ties the realms together, and simply do what they want. You may then go to war, but that's a kind of lame war cause you'd have to start everything from scratch.

In short: getting a 3 realm federation with vague cultural bounds to work together is going to be almost impossible. And if your empire does not work as an empire, all the fun of the project ends there. I'd say you need to work more on the cultural ties rather than on how to select the king of kings if I may give a suggestion.

Besides this, the idea of selecting he emperor with games is pretty cool. Even if to me it sounds like giving a very weak claim to the winner, and the Lurian area would definitely benefit from some reliable stability that will avoid people there killing themselves over and over again precluding any growth of influence outside their tiny region.
Title: Re: Lurian Empire
Post by: Lopeyschools on August 03, 2011, 08:14:53 PM
There is a sound medieval precedent in the electors of the Holy Roman Empire(http://en.wikipedia.org/wiki/Prince-elector). Each realm could elect their electors, then the electors elect the Emperor. The Emperor's position as a game mechanic is tricky though he/she would have to maintain the empire through politics. It seems doable though.

As long as each realm gets an equal representation in Electors, with the tie breaking vote given to the emperor. It should be fair enough.

Title: Re: Lurian Empire
Post by: vanKaya on August 03, 2011, 08:18:41 PM
In times where a tournament isn't feasible to decide the ruler there could be a vote amongst the Lurian Kings where each one must vote for the next emporer and cannot vote for themselves.

Also, would you want to give ultimate authority to the emporer or rather have him be a first among equals with the other Lurian kings?
Title: Re: Lurian Empire
Post by: Nosferatus on August 03, 2011, 08:23:52 PM
Perhaps it would be even cooler to also implement a Shogun kind of figure.
Normally there wouldn't be a Shogun, the emperor would have very little power, perhaps even only a very high respect.
But the 'Shogun' would have actual, formal full military and diplomatic power of the entire course of the empire.
A shogun is declared by winning the favor of the emperor and the subjegation of the other kings by war. (like a shogun..)
Offocurse such war would be guided by many strict rules and a firm code of honour.
No looting, no torture, no brutal takeovers and no 'war' without a clear declaration a week ahead.

The emperor would be the binding father figure and a Shogun would probably only emerge if there'd be a possible common enemy to fight, or another oportunity to expand the empire.
Also the Emperor should stay Emperor for a year or half a year atleast i think.
Gives more flavour.

Overall the idea is really awesome, something i wanted to implement as well on Dwilight, it was option B after Madina if I woudn't win the banner contest.


Concerning a southern block, well, that is far from reality as it is now.
Especially Fissoa will have to change drastically in there attitude of ignoring Madinans and both parties would have to work alot to restore the former brotherhood.
Title: Re: Lurian Empire
Post by: Bedwyr on August 03, 2011, 09:34:48 PM
We're working on cultural unity as well.  Single religion is pretty much dominant in both realms (and will be in the third as well) at the moment, and I'm working on trying to build that up so it actually has a real culture behind it (how villages/cities are organized, what exactly the temples and shrines look like, etc).  Beyond that, we have some interrealm communication going on, and working on Shinnen together should help that.
Title: Re: Lurian Empire
Post by: Peri on August 03, 2011, 10:58:56 PM
We're working on cultural unity as well.  Single religion is pretty much dominant in both realms (and will be in the third as well) at the moment, and I'm working on trying to build that up so it actually has a real culture behind it (how villages/cities are organized, what exactly the temples and shrines look like, etc).  Beyond that, we have some interrealm communication going on, and working on Shinnen together should help that.

The most important thing would be making sure that people in power keep teaching their underlings how things should be, in order that everyone is well aware of the structure and the uses of the realm. It is pretty easy in bm for two realms that are very closely tied (perhaps a colony and motherland) to separate in time, just because no one takes care to explain what is their history constantly.
Title: Re: Lurian Empire
Post by: Arrakis on August 03, 2011, 11:14:24 PM
The most important thing would be making sure that people in power keep teaching their underlings how things should be, in order that everyone is well aware of the structure and the uses of the realm. It is pretty easy in bm for two realms that are very closely tied (perhaps a colony and motherland) to separate in time, just because no one takes care to explain what is their history constantly.

That is indeed correct, 'tis why I mentioned in my post that the majority of the idea will depend on the players.  I think we will need to hit all our nobles with heavy propaganda about  the Lurian Empire, which means everything from bulletins, wiki pages, newspapers, Kings and mentors. If everyone will really dive into their roles I think this might work well and we manage to create "the Lurian way" and a "Lurian heritage", which will hopefully be passed along to new players.
Title: Re: Lurian Empire
Post by: Arrakis on August 03, 2011, 11:22:23 PM
It seems like in response to the perceived SA bloc, other blocs are naturally forming. SA in the north, the Lurian Kingdoms to the east and the Maroccidental Republics to the west.

You've noticed that rather well. It seems people are realizing that Dwilight is different and that you can't have huge realms controlling everyone just on their own. Now...if we would only have a decent battleground where to clash...that would be /awesome/. D'Hara?  ;D
Title: Re: Lurian Empire
Post by: Lorgan on August 04, 2011, 12:03:18 AM
Furthermore, having Kings go directly at each other might be a bit too hostile, which may in the end result in hatred and civil war (and we wanna avoid that).

Wait what? What's the point of having the sword as highest law in the empire if you can't enjoy it all together in some big open air events every once in a while?  ;)
Title: Re: Lurian Empire
Post by: Heq on August 04, 2011, 12:47:45 AM
Do they get old HHH entrance music?
Title: Re: Lurian Empire
Post by: Chenier on August 04, 2011, 01:33:32 AM
What about tournaments that have a foreign winner? What if there are times when tournaments aren't affordable, or we're in the middle of a war and the champions are abroad?

Put an entrance fee and no reward gold, plus the shortest delay possible. No foreigners will want to come, and most won't be able to either.
Title: Re: Lurian Empire
Post by: Zakilevo on August 04, 2011, 02:23:05 AM
My character would still join and win the tournament for the glory of the blood stars!  8)
Title: Re: Lurian Empire
Post by: dustole on August 04, 2011, 02:49:10 AM
Zakilevo,   Who do you play on Dwilight?  I think you are as fanatical about SA as I am.
Title: Re: Lurian Empire
Post by: De-Legro on August 04, 2011, 02:54:13 AM
How short a time can you place on the Tournament starting? Would it be possible to set it so low that only nobles within Luria would have the time to travel to the grounds to partake?
Title: Re: Lurian Empire
Post by: Zakilevo on August 04, 2011, 03:03:12 AM
Zakilevo,   Who do you play on Dwilight?  I think you are as fanatical about SA as I am.

I play Kihalin on Dwilight. I am a bit depressed with only get second places for past three tournaments even with over 75%! I lost to someone with 45% in the final.. I try to make my character worship the maddening :) (You could have just pressed my name to check the family page)
Title: Re: Lurian Empire
Post by: Chenier on August 04, 2011, 03:44:55 AM
How short a time can you place on the Tournament starting? Would it be possible to set it so low that only nobles within Luria would have the time to travel to the grounds to partake?

3 days I *think*, which, considering Dwi travel times, is *very* restrictive.

Others might be able to make it, but if the admission fee is 100 gold and there is no reward, would they? If they do, free gold for yourself.
Title: Re: Lurian Empire
Post by: JPierreD on August 04, 2011, 05:29:07 AM
My character would still join and win the tournament for the glory of the blood stars!  8)

We have just found a way to finance ourselves...  8)
Title: Re: Lurian Empire
Post by: Chenier on August 04, 2011, 05:45:32 AM
We have just found a way to finance ourselves...  8)

Actually, indeed. My next tournament will have a much smaller prize and a much larger admission fee. The less people there are, the more the odds of winning are: there will always be some ready to take the gamble.
Title: Re: Lurian Empire
Post by: Zakilevo on August 04, 2011, 05:51:57 AM
Actually, indeed. My next tournament will have a much smaller prize and a much larger admission fee. The less people there are, the more the odds of winning are: there will always be some ready to take the gamble.

What?! How much smaller?
Title: Re: Lurian Empire
Post by: Chenier on August 04, 2011, 05:53:31 AM
What?! How much smaller?

Depending on the private sponsors.

But I can't host two tournaments in a row, and TMP kinda got rid of my tournament grounds. So sorry, no ETA on that, but it ain't any time soon.
Title: Re: Lurian Empire
Post by: Perth on August 04, 2011, 07:36:40 AM
What if there are times when tournaments aren't affordable, or we're in the middle of a war and the champions are abroad?

What better reason for the current Emperor to "suspend the Royal Games temporarily" in the "name of an Imperial Crisis" promising to hold them "as soon as possible for the good of the Empire."

The power grabs, politics, and under cutting possible in such a system almost make ya wanna salivate.
Title: Re: Lurian Empire
Post by: Shizzle on August 04, 2011, 08:12:56 AM
How about Challengers, instead of having regular duels? Of course only Kings can Challenge their peers :) It would make the Emperor watch his strength all the time:) Of cours esome sort of limit should be provided.
Title: Re: Lurian Empire
Post by: Ramiel on August 04, 2011, 01:00:11 PM
No Champions.

Must be the Emperor to be who fights not someone else!
Title: Re: Lurian Empire
Post by: Chenier on August 04, 2011, 01:01:58 PM
No Champions.

Must be the Emperor to be who fights not someone else!

Champions were used a lot in the days, I think they should be an option. After all, it might put some ideas in the champion's head after a few times of winning for someone else. ;)
Title: Re: Lurian Empire
Post by: Bedwyr on August 04, 2011, 04:56:32 PM
Council members cannot attend tournaments, so it would pretty much have to be champions in a tourney.  Duels, of course, are another story.
Title: Re: Lurian Empire
Post by: Indirik on August 04, 2011, 08:56:53 PM
Council members cannot attend tournaments, so it would pretty much have to be champions in a tourney.  Duels, of course, are another story.
No, they would just have to step down once a year to contest for the leadership of the empire. If they lose, and don't get re-elected, then they obviously wren't a very good ruler anyway. :P
Title: Re: Lurian Empire
Post by: Bedwyr on August 04, 2011, 09:04:06 PM
Now, that's an idea for encouraging turnover.  The H/P penalty would get annoying pretty quickly though.
Title: Re: Lurian Empire
Post by: Vellos on August 05, 2011, 01:28:13 AM
This topic is mostly for those who play in either Pian en Luries or Luria Nova, although anyone is more than welcome to comment.

Us who play there know that there is a third realm in plans (Shinnen), which would then mean that there will be 3 realms that are very closely culturally tied to each other. Those realms would then be allied or federated, and thusly form the Lurian Empire (at least that's how I understood it). I would like to say that at first I was against this idea, but the more I think of it the more I am liking it. So, this post is mostly about trying to explore that idea.

So at first point we would have a set of 3 realms that should work as one. That means we would have 3 different Kings. As every King probably thinks he is the smartest one, the need to pick a King above Kings (in this case: an Emperor) is naturally asked; someone who would be 'in charge' of this set of realms. I am against voting method for this opportunity, and since Lurian culture is proud of its martial skills and boast to be great warriors, the best way (and a very cool way) in my opinion would be to choose the Emperor via tournaments, who would then rule the Empire for a set period of time (say 3 months). Basically, a King would need to choose the best fighter among his nobles,  a champion, who would then fight for his kingdoms right to rule an Empire, on a tournament. Of course, a specifically Lurian tournament would need to be held for this opportunity, which would then need to be organized every 3 months in any of Lurian cities, and I would personally name such an event "Lurian Royal Games", which would eventually become a popular thing.
Can you imagine the list of opportunities a good swordmaster would have in that kind of culture? Every King would push to train one noble of his choice in the academy for the Lurian Royal Games, as investing gold in him would allow him to become an Emperor. Such a swordmaster could truly become a valuable asset for his realm, which in a way opens a completely new position in a realm for simple nobles that are outside of the government (since council members can't tourney; very fitting game mechanic for this situation ;) ). He could then ask a region for his skills, or what not. It would add a lot of depth for courtly intrigues. Having that Path of the Sword guild also fits nicely with this idea. I assume there would be more nobles who would then wanna spend their goldies in the academy, which is more realistic if you ask me. Usually the majority of nobles spend their money on units and stuff, while only infils really train in the academy. I assume that every medieval noble would wanna be a good and renowned fighter in one on one.

In a way, this entire Empire idea is similar to that what SA is. They're a set of realms bonded by religion, why Lurian Empire would be a set of realms bonded by the same culture and a way of thinking. SA realms are communicating via religious message groups, but we don't have that, so the need for the usage of guilds is pretty obvious. Since we already have the "Halls of Luria" guild I find that to be a perfect channel where nobles across Lurian Empire could communicate. In general, if you want a set of realms to work as one, you would need several guilds, which I like cause it adds to the depth of medieval simulation.

Another thought to make Lurian Empire unique is to have every King change his title to "Lurian King". So you would have say, Malus Solari, Lurian King of Pian en Luries, and Amaury Capet, Lurian King of Luria Nova. This would really be just something for realms of the empire to be more distinctive in the white word. Eventually, when a King becomes an Emperor, he could literally change his title to "Emperor", I guess.

I really see this as a great chance to have something greater than just "a good, effective or what not" realm(s); something to make a very different BM experience. A LOT would depend on players and how they would roleplay it out. Since Dwilight is an SMA island I think the idea is even more attractive and ambitious in the same time.

Any feedback or new ideas would be very welcome.

So, I haven't read most of this thread.

But, if you form a Lurian Empire... you can open diplomatic relations with the Véinsørmoot. We're in the process of strengthening our mutual bonds and creating some overlapping governance.

I can see the future of Dwilight. SA, Véinsørmoot, and the Lurian Empire are the 3 major power blocs. Asylon is gradually incorporated into the Véinsørmoot. Madina, Aurvandil, and Fissoa are eternally irrelevant, or else incorporated into Lurian Empire or Véinsørmoot.

It would be... really fun. Talk about a "story" for Dwilight! The Three Great Hegemonies.
Title: Re: Lurian Empire
Post by: Bedwyr on August 05, 2011, 01:36:11 AM
Three stars for SA, three Lurian realms, three main realms in the Véinsørmoot, three power blocs...

I like.  May have to work three into the Manifest Path somehow if this sort of thing keeps up.
Title: Re: Lurian Empire
Post by: Sacha on August 05, 2011, 02:12:33 AM
Three realms destroyed by Pian en Luries! Verus Luria, Myern and Giask  ;D
Title: Re: Lurian Empire
Post by: Zakilevo on August 05, 2011, 02:13:56 AM
Three realms destroyed by the SA brotherhood :) Thulsoma Averoth Caerwyn (well in the progress of being destroyed).
Title: Re: Lurian Empire
Post by: Adriddae on August 05, 2011, 02:20:28 AM
You forget Everguard and Springdale. :P
Title: Re: Lurian Empire
Post by: Vellos on August 05, 2011, 04:23:55 AM
The Kabbalists of Dwilight.

Sounds like a guild to me.
Title: Re: Lurian Empire
Post by: Glaumring the Fox on August 05, 2011, 05:00:54 AM
The Kabbalists of Dwilight.

Sounds like a guild to me.

It's called Cult of Bloodmoon... 8)
Title: Re: Lurian Empire
Post by: Nosferatus on August 05, 2011, 04:36:12 PM
3 the is the number of ultimate perfection, it must be a sign from his greatness the TOM!

*drops on his knees bowing and praying in the direction of his computer*
Title: Re: Lurian Empire
Post by: Gustav Kuriga on August 05, 2011, 07:52:31 PM
*joins in prayer with Nosferatus*

Oh great Tom, please bless us with an abundance of gold and food. Give us the strength to fight off the rogue hordes, and those who have betrayed us. Let us give thanks for the life you have given our characters.

Amen.
Title: Re: Lurian Empire
Post by: Shizzle on August 07, 2011, 07:50:53 PM
Three realms destroyed by Pian en Luries! Verus Luria, Myern and Giask  ;D

...  >:(

 ::) ;)
Title: Re: Lurian Empire
Post by: Ramiel on August 15, 2011, 04:50:28 PM
Bad Bedywyry! 3 is bad and evil! 2 is better :D
Title: Re: Lurian Empire
Post by: D`Este on August 15, 2011, 05:04:38 PM
Bad Bedywyry! 3 is bad and evil! 2 is better :D

where does this come from?
Title: Re: Lurian Empire
Post by: Shizzle on August 15, 2011, 05:44:22 PM
By the way, what would be the fun of having three hegemonies? They'd be way to far away from each other to go to war, anyway.
Title: Re: Lurian Empire
Post by: Ramiel on August 15, 2011, 08:06:32 PM
where does this come from?

3 Evil Blood Stars, 2 Good Gods (Tyr and Zisa)
Title: Re: Lurian Empire
Post by: Zakilevo on August 15, 2011, 09:00:05 PM
wth is try and zisa? is that something coming out from VE?
Title: Re: Lurian Empire
Post by: Indirik on August 15, 2011, 09:03:42 PM
Recycled gods from older, failed religions. They were used in Order of St. Iestyn. They may have been used in other religions before that.
Title: Re: Lurian Empire
Post by: Zakilevo on August 15, 2011, 09:32:28 PM
huh gods from a dead religion.. is Luria nova using these gods to form their own religion?
Title: Re: Lurian Empire
Post by: Indirik on August 15, 2011, 09:44:28 PM
They are being used by a sect of the Manifest Path. They call themselves the Path of the Gods, I think. It's on the wiki.
Title: Re: Lurian Empire
Post by: Zakilevo on August 15, 2011, 09:54:10 PM
Poor heretics. They must also be touched by the lights of the bloodstars...
Title: Re: Lurian Empire
Post by: Vellos on August 16, 2011, 03:29:48 AM
Recycled gods from older, failed religions. They were used in Order of St. Iestyn. They may have been used in other religions before that.

They are importations from other games and RL that have been recycled and re-used by the same players now about 6 times, and every time is a flop.
Title: Re: Lurian Empire
Post by: JPierreD on August 16, 2011, 07:56:30 AM
I particularly dislike Tyr. What is he, a god that lost one hand to a giant wolf or something? Who could believe in such a thing?  ::)
Title: Re: Lurian Empire
Post by: Ramiel on August 16, 2011, 08:43:55 AM
They are importations from other games and RL that have been recycled and re-used by the same players now about 6 times, and every time is a flop.

Odd I have only had one noble character that joined winter '10 :S Not sure where I am reusing it to... I believe the Order was only finally abandoned after Drystan left PeL after the Coup, and since I have always strongly rped as a devout follower of the two gods, albeit lacking in knowledge due to realm politics and Sacha after everyone's blood, I hardly think it would suit such a character to just give up and try a new one. We are talking of Religions and Gods here, not Guilds and Lovers.


And no, our Tyr is not a god who lost a hand to a giant wolf... strange idea though
Title: Re: Lurian Empire
Post by: JPierreD on August 16, 2011, 10:23:57 AM
And no, our Tyr is not a god who lost a hand to a giant wolf... strange idea though

Tyr and Zisa are RL Mythology Gods, specifically of the Nordic Mythology: http://en.wikipedia.org/wiki/T%C3%BDr

I personally find it quite unappealing, as a fair deal of creative process is skipped by importing already existing lore.
Title: Re: Lurian Empire
Post by: Vellos on August 16, 2011, 02:34:07 PM
Odd I have only had one noble character that joined winter '10 :S Not sure where I am reusing it to... I believe the Order was only finally abandoned after Drystan left PeL after the Coup, and since I have always strongly rped as a devout follower of the two gods, albeit lacking in knowledge due to realm politics and Sacha after everyone's blood, I hardly think it would suit such a character to just give up and try a new one. We are talking of Religions and Gods here, not Guilds and Lovers.


And no, our Tyr is not a god who lost a hand to a giant wolf... strange idea though

Yggdrassil, Order of St. Iestyn, and several sects of other religions all involved the Bellator family, and all revolved around Tyr and Zisa.

My biggest complaint is just that Tyr and Zisa are importations from RL and other games.
Title: Re: Lurian Empire
Post by: Ramiel on August 16, 2011, 07:33:06 PM
Tyr and Zisa are RL Mythology Gods, specifically of the Nordic Mythology: http://en.wikipedia.org/wiki/T%C3%BDr

I personally find it quite unappealing, as a fair deal of creative process is skipped by importing already existing lore.

They might indeed have a place in RL but again I state that My Tyr has both his hands thank you. Infact I doubt there is many similarities at all between him and his RL counterpart, or Zisa's though I have not looked into it.

I ask where have I imported existing lore? Aside from an IC religion?

I find it very much more unappealing and quite distasteful for a character who is devout to one religion one day, to simple switch to a completely new one that holds nothing the same, the next day. Its stinks of plain old powergaming and OOC "Knowledge of the Universe" as we called it.

The process should take weeks, even months if not years. My Tyr and Zisa might be very similar to the Order's but there are subtle differences that suggest a new interpretation of the religion, or as one would say it, an evolution of the understanding of it.

You must also find it very annoying that every religion ingame can find an aspect of it in a RL counterpart... Heck almost everything we do has such!

Vellos, they may indeed revolve around the Bellator family. But what is more wrong: Following the roleplay and the religion of which you were very devout and trying to find some sort of compromise or something which you can grab ahold of and hold on to in a new one? Or just straight up converting even after roleplaying a devout religious worshipper and converting to an apparently atheistic religion straight off the bat?

To me the second one is OOC, distasteful and frankly bad roleplay in the extreme. It should be a long and emotionally charged and painful experience. You have just realized your gods are not real/do not care. Your temples have fallen, your priests are dead or have left. You need to work out what has happened and reconcile it with your personal faith. You will need time to understand and come to terms with it.

That or you are the sort of person who would happily bury his child one day and that night go out for a long party and have fun, maybe pick someone up...

Yes Bellator imported the names from RL and other games... and? So what.... many of the religions in BM have similar things or straight off just rip things directly and spice it up a little...
Title: Re: Lurian Empire
Post by: BarticaBoat on August 16, 2011, 09:00:41 PM
if you can figure out what i based the word off of, i'll give you a cookie.

the most successful religions are original and simple enough for people to easily follow. you can see where i made an error LOL

copying the name of an already existing god is kinda lazy tbh
Title: Re: Lurian Empire
Post by: Ramiel on August 16, 2011, 09:19:26 PM
if you can figure out what i based the word off of, i'll give you a cookie.

the most successful religions are original and simple enough for people to easily follow. you can see where i made an error LOL

copying the name of an already existing god is kinda lazy tbh

Mighten you have a Wiki Link to your one? Because 'the word' itself could be in reference to a number of already existing 'religions' in RL/othergames.
If it is literally 'The Word' then, without any reference to your one, I will give my first guess as the 'religion' created by Terry Brooks in the 'Genesis of Shannara' trilogy and its associated stories.

It might be lazy but as I have already stated, I feel it is even worse to simply lose religion and convert in the space of less than a week. As a devout follower of the Lurian religion, it would be like loosing Tyr and Zisa and converting to Sanguis Astroism without even leaving Luria... it just wouldnt happen (Amaury doesnt count since he went to SA lands anyway :P). Bellator made the religion Ramiel followed, he is now adapting and evolving the religion. Yes the gods will still be named Tyr and Zisa. Get over it ;)
Title: Re: Lurian Empire
Post by: JPierreD on August 16, 2011, 10:15:55 PM
Those are two separate things, Ramiel.

I fully agree that religion should not be taken lightly, and that your character should not change religions like he changes saddles for his mount. It is very good that your character is making a gradual shift from a devout follower of the gods to an atheist (just kidding, just kidding, the point remains). The quality of such gods is a separate issue.

Tyr and Zisa could afford to use different names. It's like if I worshiped Yahweh/Jehovah and Jesus, Thor and Odin or Osiris and Amon.
Title: Re: Lurian Empire
Post by: Vellos on August 16, 2011, 10:31:37 PM
I understand your RP decision to stick with it. I wasn't criticizing that.

I was criticizing the practice I had once believed explicitly banned of bringing RL deities into BM that has been done repeatedly now by the same player(s).

How about I start a character named Mohammed, found a religion called Islam, and call my God Allah? But I'll change some other things; we pray 8 times a day instead of 5, we paint our faces blue to go to temple, and we have a strict "no looting" policy. We're obviously not the same thing. We're just inspired by Islam.

... can I make a cartoon of my character in that instance?
Title: Re: Lurian Empire
Post by: Fleugs on August 16, 2011, 10:34:23 PM
... can I make a cartoon of my character in that instance?

If you know how to hide from the fanatics... Sure!
Title: Re: Lurian Empire
Post by: BarticaBoat on August 16, 2011, 10:52:06 PM
Mighten you have a Wiki Link to your one? Because 'the word' itself could be in reference to a number of already existing 'religions' in RL/othergames.
If it is literally 'The Word' then, without any reference to your one, I will give my first guess as the 'religion' created by Terry Brooks in the 'Genesis of Shannara' trilogy and its associated stories.

It might be lazy but as I have already stated, I feel it is even worse to simply lose religion and convert in the space of less than a week. As a devout follower of the Lurian religion, it would be like loosing Tyr and Zisa and converting to Sanguis Astroism without even leaving Luria... it just wouldnt happen (Amaury doesnt count since he went to SA lands anyway :P). Bellator made the religion Ramiel followed, he is now adapting and evolving the religion. Yes the gods will still be named Tyr and Zisa. Get over it ;)
http://wiki.battlemaster.org/wiki/The_Word, please find something that's not original.
Title: Re: Lurian Empire
Post by: Nosferatus on August 17, 2011, 12:17:27 AM
... can I make a cartoon of my character in that instance?

Your a genius Vellos!
We finnaly got it!
A solution to our decaying player base!
All we need to do is make one cartoon and post a link on some extremists forums.
Before you know, the whole world has heard of battlemaster and our player base goes from 800 to 8 million!
You'd have to live in a bunker the rest of your life, but hey, as long as you can login to BM... :P 
And besides, would'nt it be the greatest honor to become BM's true and only martyr?
Title: Re: Lurian Empire
Post by: Fleugs on August 17, 2011, 12:18:34 AM
And besides, would'nt it be the greatest honor to become BM's true and only martyr?

Your family would get fame!
Title: Re: Lurian Empire
Post by: Nosferatus on August 17, 2011, 12:19:12 AM
Your family would get fame!

haha another one for the too much bm....
Title: Re: Lurian Empire
Post by: Huntsmaster on August 17, 2011, 05:15:19 AM
Your family would get fame!

...






...





I laughed.
Title: Re: Lurian Empire
Post by: Vellos on August 17, 2011, 06:48:05 AM
Your family would get fame!

Hmmm...

If Tom will confirm the fame points for this... it's tempting...
Title: Re: Lurian Empire
Post by: Shizzle on August 17, 2011, 07:36:59 PM
Something I came across on the Wiki, in the rules section:

"Strategic secessions are prohibited. This means creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction. Friendly secessions are okay. "

http://wiki.battlemaster.org/wiki/Rules_and_Policies
Title: Re: Lurian Empire
Post by: Bedwyr on August 18, 2011, 12:08:58 AM
That is indeed a rule.  Did I miss the reason for posting it, though?
Title: Re: Lurian Empire
Post by: Chenier on August 18, 2011, 12:19:11 AM
That is indeed a rule.  Did I miss the reason for posting it, though?

If you did, so did I.
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 09:11:29 AM
If you did, so did I.

The secession of Shinnen? What RP basis exists for that?
Title: Re: Lurian Empire
Post by: D`Este on August 18, 2011, 10:48:42 AM
The secession of Shinnen? What RP basis exists for that?

Colony?
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 10:50:24 AM
The secession of Shinnen? What RP basis exists for that?

Its still Luria Nova.

And actually there is a TON of RP for what is happening. Just cos your not there dont mean it aint there ;)

Now then, back to sleep I go...
Title: Re: Lurian Empire
Post by: Anaris on August 18, 2011, 01:19:09 PM
The secession of Shinnen? What RP basis exists for that?

Why does it matter?

There is no realm that Shinnen is closer to than Giask.  That would be the only reason one would be able to claim it was a strategic secession—particularly when Luria Nova isn't at war with anyone.
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 02:15:27 PM
Why does it matter?

There is no realm that Shinnen is closer to than Giask.  That would be the only reason one would be able to claim it was a strategic secession—particularly when Luria Nova isn't at war with anyone.

Not yet it isn't. It just feels like one of the reasons for a Lurian Empire is higher efficiency, among others by having three capitals, instead of one. Isn't creating a tight confederation like that circumventing the "recruit in i the capital only" mechanic? Certainly if one person would become Emperor, ruling all confederate states.
Title: Re: Lurian Empire
Post by: Fleugs on August 18, 2011, 02:26:20 PM
Not yet it isn't. It just feels like one of the reasons for a Lurian Empire is higher efficiency, among others by having three capitals, instead of one. Isn't creating a tight confederation like that circumventing the "recruit in i the capital only" mechanic? Certainly if one person would become Emperor, ruling all confederate states.

It would in my opinion make for a more historical gameplay, allowing duchies to be more self-relying. So I would encourage them to create such a situation!
Title: Re: Lurian Empire
Post by: Chenier on August 18, 2011, 05:44:44 PM
The secession of Shinnen? What RP basis exists for that?

What are you talking about? Shinnen didn't secede...
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 05:53:45 PM
Not yet it isn't. It just feels like one of the reasons for a Lurian Empire is higher efficiency, among others by having three capitals, instead of one. Isn't creating a tight confederation like that circumventing the "recruit in i the capital only" mechanic? Certainly if one person would become Emperor, ruling all confederate states.

No its not circumvention, its a well planned Roleplay and Recruitment tactic. It opens up positions that will hopefully bring us more sheep. As for the roleplay, as I said just because you dont see it, doesnt mean its not happening.

And as Anaris said, we're not at war with anyone, how the hell are you claiming its strategic?

Just because Fissoa is yet again going to be invaded, do not start complaining and trying to find OOC defences...
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 06:19:33 PM
Just because Fissoa is yet again going to be invaded, do not start complaining and trying to find OOC defences...

Lmao. Why does the rule even exist then?
You're saying the RP exists. That's easy to claim if you lay out the whole plan on the Forums ...
Besides, isn't it usually the party that will take a disadvantage that's questioning the way things happen? -__-'

But I'm not having any illusions about this, whatever I say will only work against me.
Title: Re: Lurian Empire
Post by: Anaris on August 18, 2011, 06:29:20 PM
Lmao. Why does the rule even exist then?
You're saying the RP exists. That's easy to claim if you lay out the whole plan on the Forums ...
Besides, isn't it usually the party that will take a disadvantage that's questioning the way things happen? -__-'

But I'm not having any illusions about this, whatever I say will only work against me.

Look, Shizzle, I want Greater Luria to fall just about as much as anyone at this point, and I seriously don't see a case here.

1) Shinnen is no closer to Fissoa than Giask is.  Therefore, there is no significant recruitment advantage gained.
2) Alanna was planning to create a colony in Shinnen back even before Myern existed.  Those plans were carried forward, albeit in different form, by the people who overthrew her.

Of course, given that (1) is true, (2) isn't even relevant.

By your logic, Shizzle, no one should ever be able to secede, because every realm has tense relations with some other realm, and they might someday want to go to war with them.

For a secession to be strategic, and therefore forbidden, it must confer a recruitment advantage!
Title: Re: Lurian Empire
Post by: Fleugs on August 18, 2011, 06:34:13 PM
For a secession to be strategic, and therefore forbidden, it must confer a recruitment advantage!

Wouldn't a secession, technically, always benefit recruitment? Don't smaller realms have lower recruitment costs for their units? So if the realm gets smaller, there is an advantage...  ;)
Title: Re: Lurian Empire
Post by: Peri on August 18, 2011, 06:36:26 PM
Considering the decreased efficiency coming from the need of coordinating more nobles, I'd say that's not really a huge advantage.

As far as I know, friendly secessions done with the purpose of managing a territory otherwise unmanageable have always been ok. The only thing would be waiting that the war that brought you to take these territories (if any), ends.
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 06:38:36 PM
Look, Shizzle, I want Greater Luria to fall just about as much as anyone at this point, and I seriously don't see a case here.

1) Shinnen is no closer to Fissoa than Giask is.  Therefore, there is no significant recruitment advantage gained.
2) Alanna was planning to create a colony in Shinnen back even before Myern existed.  Those plans were carried forward, albeit in different form, by the people who overthrew her.

Of course, given that (1) is true, (2) isn't even relevant.

By your logic, Shizzle, no one should ever be able to secede, because every realm has tense relations with some other realm, and they might someday want to go to war with them.

For a secession to be strategic, and therefore forbidden, it must confer a recruitment advantage!

Thanks for the explanation, Anaris. I can follow your reasoning now, and that probably saves me frustration in the long run :)

@Fleugs: new realms start over with low-quality RC's, and there's always a risk of the seceded realm to forget it's roots :P
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 06:54:52 PM
Thanks for the explanation, Anaris. I can follow your reasoning now, and that probably saves me frustration in the long run :)

@Fleugs: new realms start over with low-quality RC's, and there's always a risk of the seceded realm to forget it's roots :P

Exactly, what if Shinnen doesnt comply with Sacha? Then there is no strategic succession and you can stop QQing.

Heck you have an alliance with PeL, thats the only reason Sacha hasnt taken Fissoa already. If I were you I would stop making OOC nonsense claims and start working on keeping PeL happy enough to keep their alliance. As soon as thats gone, Mr Amaury will probably march down there.

Quote from: Shizzle
Lmao. Why does the rule even exist then?
You're saying the RP exists. That's easy to claim if you lay out the whole plan on the Forums ...
Besides, isn't it usually the party that will take a disadvantage that's questioning the way things happen? -__-'

But I'm not having any illusions about this, whatever I say will only work against me.

It exists to stop strategic succession when its apparent it conveys a bonus and was only done as such. This doesnt apply to any of the 7 Lurian Kingdoms because they have been planned out since before the Lurian Civil War of PeL v Giask was drawn to a close.
I have not layed out the whole plan on the forum, and actually most of the details are being discussed ingame using a Religion, a Guild and I sincerely suspect the Leadership of both.

Yes I guess they do, but making silly false claims just gets annoying. I have been on both sides (not BM) but I think it would still apply. Its simple, we gain no bonus of having 7 smaller realms than 3 larger ones other than in terms of Noble Recruitment, and ingame politics, culture etc etc etc etc etc - basically what we are trying to make. Or are you going to suggest that all of SA be one or two realms as well?

Only if what you say can be taken as QQing for a possible future event and hence OOC powergaming to try and stop said possible event. This reminds me of a certain person pausing after learning fully OOC about a future IC action to try and circumvent said action.
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 07:21:52 PM
I have no clue what QQing even means, and as I said, I understand the reasoning better now. So stop the flamewar, already :)

And implying things like ''stop making OOC accusations or PeL will renounce it's alliance'' is simply stupid.
Title: Re: Lurian Empire
Post by: Fleugs on August 18, 2011, 07:24:42 PM
I have no clue what QQing even means, and as I said, I understand the reasoning better now. So stop the flamewar, already :)

And implying things like ''stop making OOC accusations or PeL will renounce it's alliance'' is simply stupid.

If you pressed alt+QQ (twice Q) in DOTA, you quitted the game instantly. It were often ragequits and is originally referred to as such ("Oh, just QQ already!").

I might be a nerd.

EDIT: probably a warcraft-term too.
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 07:30:22 PM
If you pressed alt+QQ (twice Q) in DOTA, you quitted the game instantly. It were often ragequits and is originally referred to as such ("Oh, just QQ already!").

I might be a nerd.

EDIT: probably a warcraft-term too.

I've played Warcraft before. Never liked DotA, though.
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 08:13:51 PM
I have no clue what QQing even means, and as I said, I understand the reasoning better now. So stop the flamewar, already :)

And implying things like ''stop making OOC accusations or PeL will renounce it's alliance'' is simply stupid.

I wasnt aware I said such a thing. Indeed I suggested it might be a better use of your time to instead of making claims, work on your diplomatic relations with PeL. I certainly never meant to suggest that PeL would renounce its alliance... more why should they work on it when the other side aint...
Title: Re: Lurian Empire
Post by: Vellos on August 18, 2011, 08:27:42 PM
new realms start over with low-quality RC's,

Errr.... what?
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 08:42:18 PM
Errr.... what?

If a recently colonised duchy secedes. No?
Title: Re: Lurian Empire
Post by: Sabrier on August 18, 2011, 08:46:24 PM
I suppose they would have access only to RCs which would be likely to be lower quality, but the quality wouldn't actually decrease, which I think is a miscommunication.
Title: Re: Lurian Empire
Post by: Solari on August 18, 2011, 09:10:44 PM
Nobody that I can recall as being in on the ground floor of this project made "efficiency" a consideration.  It's supposed to be about creating 3x the positions, 3x the cultures, and 3x the fun.  Dwilight is as much about man v. nature as anything else, and a cluster of confederated city-states with some organizing principles (tMP) and a shared common ancestry (Lurian Empire) sounds much more fun than a single homogenous blob.

PeL has its own culture, LN has developed a distinct one fairly shortly, and considering the people leading the push for Shinnen, I expect they would as well.  Some of us (mostly in PeL) would LOVE to bring Fissoa into this.  It's the perfect size and place.
Title: Re: Lurian Empire
Post by: Vellos on August 18, 2011, 09:30:38 PM
The Lurian Hegemony spreads....

At this rate, we may actually have to include Asylon in the Véinsørmoot to preserve a balance of powers!
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 09:31:33 PM
Nobody that I can recall as being in on the ground floor of this project made "efficiency" a consideration.  It's supposed to be about creating 3x the positions, 3x the cultures, and 3x the fun.  Dwilight is as much about man v. nature as anything else, and a cluster of confederated city-states with some organizing principles (tMP) and a shared common ancestry (Lurian Empire) sounds much more fun than a single homogenous blob.

PeL has its own culture, LN has developed a distinct one fairly shortly, and considering the people leading the push for Shinnen, I expect they would as well.  Some of us (mostly in PeL) would LOVE to bring Fissoa into this.  It's the perfect size and place.


But Solari, we both know how Sacha wants to bring Fissoa into this, and considering what has been said I am more inclined to agree with him ;)

However 3=7 remember ;)
Title: Re: Lurian Empire
Post by: Bedwyr on August 18, 2011, 09:48:25 PM
Okay, a few things.

1. The reason a third Kingdom is getting set up in Shinnen has far more to do with Amaury and Koli not wanting the other to expand, and trying to set up some balance of power thing by power-sharing in the third realm than anything else.  Yes, OOC, more positions are awesome and I like it, but it's much, much, much more to do with trying to set things up so there aren't any more Lurian civil wars.

2. The secondary reason is that Luria Nova has a better position to claim Shinnen, and Koli wants some of his own people in charge of the food that will be produced there someday.

3. Who says Luria and the Véinsørmoot have to be opponents  ;)
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 10:48:05 PM
Honestly, I wouldn't really mind having Fissoa be part of this. The problem would be though, that we'd have nobody to fight, because we're never going to turn our back on Madina. Certainly not to aid Luria Nova :) Teaming up with Shinnen against the Lurias, or teaming up with PeL against LN, now those are options :) Or remaining the rebel one-duchy realm that we are, of course. I like being in Fissoa :)
Title: Re: Lurian Empire
Post by: Chenier on August 18, 2011, 10:58:38 PM

3. Who says Luria and the Véinsørmoot have to be opponents  ;)

The Lurians making stupid threats over Port Nebel are.
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:00:18 PM
Hey, don't blame us... you're the ones trespassing on our turf :)
Title: Re: Lurian Empire
Post by: Chenier on August 18, 2011, 11:01:10 PM
Hey, don't blame us... you're the ones trespassing on our turf :)

Giask revolted to us in the past, we made no such dumb threats. We'll remember this next time Giask is starving...
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 11:02:29 PM
Chenier is making a valid point :)
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:05:19 PM
Giask revolted to us in the past, we made no such dumb threats. We'll remember this next time Giask is starving...

Feel free. But make sure you don't issue threats you can't deliver upon :)

And for the record, the times Giask revolted, it was by design. Once to force a renegade Duke out of his position, and once to annihilate a rebel realm. Unlike D'Hara, who had Port Nebel revolt out of sheer incompetence.
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 11:07:10 PM
Honestly, I wouldn't really mind having Fissoa be part of this. The problem would be though, that we'd have nobody to fight, because we're never going to turn our back on Madina. Certainly not to aid Luria Nova :) Teaming up with Shinnen against the Lurias, or teaming up with PeL against LN, now those are options :) Or remaining the rebel one-duchy realm that we are, of course. I like being in Fissoa :)

Fissoa and PeL vs LN.... would we win Shizzle?... definitely something to consider ;)
Title: Re: Lurian Empire
Post by: Lorgan on August 18, 2011, 11:07:23 PM
With all this talk about tMP being the "glue" of the Lurian Empire, I can't help but think that the Lurian civil wars are far from over and that the next one might be religiously tainted. ;)
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 11:09:03 PM
Fissoa and PeL vs LN.... would we win Shizzle?... definitely something to consider ;)

;) ;)

I think we would :) don't forget we bring along Madina. Yarrr! :P
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:09:26 PM
Koli and Amaury are on the same page regarding the future... for now at least. Fun as it was, at some point the Lurian infighting becomes a drag... we've been neglecting our foreign enemies far too long :p
Title: Re: Lurian Empire
Post by: Shizzle on August 18, 2011, 11:09:44 PM
With all this talk about tMP being the "glue" of the Lurian Empire, I can't help but think that the Lurian civil wars are far from over and that the next one might be religiously tainted. ;)

Yeah. Especially with all those rumours of Aumary liking the Stargazers :)
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:14:50 PM
Yeah. Especially with all those rumours of Aumary liking the Stargazers :)

Rumours? He's been quite open about his good relations with some of the SA leaders. He sees the Astromancers for what they are: a formidable force, be they friend or foe. They have mutual enemies, so it's only natural that they get along nicely.
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 11:15:54 PM
Yeah. Especially with all those rumours of Aumary liking the Stargazers :)

Hmmm I might be able to work with you :D

Heretics must be burnt alive hanging upside down and having their hair cut off!
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:17:11 PM
Hmmm I might be able to work with you :D

Heretics must be burnt alive hanging upside down and having their hair cut off!

Big talk for someone who has his own region overrun by rogues all the time :P
Title: Re: Lurian Empire
Post by: Chenier on August 18, 2011, 11:17:37 PM
Feel free. But make sure you don't issue threats you can't deliver upon :)

And for the record, the times Giask revolted, it was by design. Once to force a renegade Duke out of his position, and once to annihilate a rebel realm. Unlike D'Hara, who had Port Nebel revolt out of sheer incompetence.

You try feeding a realm that consists mostly of large cities and that is neighbored by a GM realm with infinite amounts of gold to pay the food that would otherwise go to you, and this at ridiculous prices.
Title: Re: Lurian Empire
Post by: Lorgan on August 18, 2011, 11:18:26 PM
Yeah. Especially with all those rumours of Aumary liking the Stargazers :)

Heh. :P Personally I'm just waiting until JPierreD finally gets a region so he can start his religion and I can join it already. :)
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:19:08 PM
Well, you decided to set up shop in a location that makes you heavily dependent on foreigners. Can't blame that on us  ;D
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 11:24:56 PM
Big talk for someone who has his own region overrun by rogues all the time :P

Nid Tek hasnt been overrun in months.... :S
Title: Re: Lurian Empire
Post by: Sacha on August 18, 2011, 11:25:47 PM
Oh, typo... that was supposed to say regions, plural ::)
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 11:30:06 PM
Oh, typo... that was supposed to say regions, plural ::)

Ahh, I still blame Alanna for summoning those hordes.

Not to mention PeL has it worse than LN... so really of course we let CT get overrun ;)
Title: Re: Lurian Empire
Post by: Bedwyr on August 18, 2011, 11:30:07 PM
The Lurians making stupid threats over Port Nebel are.

You're really not familiar with how negotiations work, are you?  Koli's been waiting for Marche to contact him for some time, so they could work something out.  There's a reason Amaury came on strong and Koli immediately countered with a more reasonable stance.
Title: Re: Lurian Empire
Post by: Telrunya on August 18, 2011, 11:37:07 PM
And how's that working out? :P
Title: Re: Lurian Empire
Post by: Bedwyr on August 18, 2011, 11:42:34 PM
(shrugs) Not my problem if Marche decides he doesn't want to talk.  He'll regret it sooner or later.
Title: Re: Lurian Empire
Post by: Ramiel on August 18, 2011, 11:54:17 PM
(shrugs) Not my problem if Marche decides he doesn't want to talk.  He'll regret it sooner or later.

See now thats a threat :D
Title: Re: Lurian Empire
Post by: Lorgan on August 19, 2011, 12:02:41 AM
And Bedwyr is supposed to be the good guy... :P
Title: Re: Lurian Empire
Post by: Bedwyr on August 19, 2011, 12:08:34 AM
It's not a threat.  Refusing to engage with your neighbors is always a bad plan, as pretty much any long-time Ruler can tell you.  Isolation in this game only works if you have physical isolation.
Title: Re: Lurian Empire
Post by: Vellos on August 19, 2011, 12:55:41 AM
For what it's worth, contacting just Marche is a bad idea. Telrunya isn't super-uber active OOCly, and, even ICly, neither D'Hara's prime minister, nor even D'Hara's House of Lords, will be making the decision of what to do about Port Nebel alone. Dunno how it is in Barca, but I communicate more with the Elders of the Véinsørmoot than I do with the realm council of Terran.

Maybe if Coli wants to do some political pressure, he should realize that, if there's fighting over Port Nebel, it'd be, in very large part, Terran's army that he's fighting? Because I'll say that, as far as any IC information my character has, the situation looks very clear cut and simple: Amaury seized Port Nebel and is holding it hostage. No other contact has been made by Lurians, and there are no moderates among them. That's how it ICly looks for most of us in the Véinsørmoot.

Full Disclosure: I'm trying to OOC hint to you to negotiate with the Véinsørmoot on the whole, because of my OOC (and IC I guess) goal of making the Véinsørmoot a very strong organization, and this type of conflict can easily cement it together.
Title: Re: Lurian Empire
Post by: Telrunya on August 19, 2011, 12:58:04 AM
Marche is talking, he's just slow to react. It takes time to discuss matters and I've had 20 marked messages to handle. I finally managed to go through all of them. Now back to my University to tell them to shut up and take my money ;)

I'm glad when Elections are around the corner again so I can let someone else deal with this mess.

EDIT: Vellos is right. I'm receiving answers to my letters through the Véinsørmoot instead of just being replied to! :( It's awesome to see how the Véinsørmoot managed to acquire that position without much explicit approval by taking matters in their own hands (Barca's existence, for example), although Marche is still secretly a very tiny bit annoyed at Hireshmont because he was demoted when he wasn't Ruler, but oh boy, does he need them now.
Title: Re: Lurian Empire
Post by: Vellos on August 19, 2011, 01:04:57 AM
Marche is talking, he's just slow to react. It takes time to discuss matters and I've had 20 marked messages to handle. I finally managed to go through all of them. Now back to my University to tell them to shut up and take my money ;)

I'm glad when Elections are around the corner again so I can let someone else deal with this mess.

EDIT: Vellos is right. I'm receiving answers to my letters through the Véinsørmoot instead of just being replied to! :( It's awesome to see how the Véinsørmoot managed to acquire that position without much explicit approval by taking matters in their own hands (Barca's existence, for example), although Marche is still secretly a very tiny bit annoyed at Hireshmont because he was demoted when he wasn't Ruler, but oh boy, does he need them now.

Heh, yeah.

Oh and, just to tantalize you Lurians... Port Nebel is just one item on the Véinsørmoot's foreign policy agenda. We have one other big one at present, and a few other smaller ones that keep coming up.

Oh and, Marche... sign the damn federation already.
Title: Re: Lurian Empire
Post by: Lorgan on August 19, 2011, 01:10:24 AM
I'm starting to like Dwilight's 3 hegemony story that's being built more and more... :)
Title: Re: Lurian Empire
Post by: Telrunya on August 19, 2011, 01:11:53 AM
Three more days for that, because of meddling Lords (Who thought Republic was a good idea again?). I should have just signed it already before there was a chance to object. Curse my slowness. I thought I could do Prime Minister again, but I'm barely keeping up with things.
Title: Re: Lurian Empire
Post by: Shizzle on August 19, 2011, 01:12:48 AM
I'm starting to like Dwilight's 3 hegemony story that's being built more and more... :)

Same here, really. Too bad the border runs between Fissoa and Madina, kind of :P

And my char doesn't like Aumary, of course :)
Title: Re: Lurian Empire
Post by: Anaris on August 19, 2011, 01:23:30 AM
For what it's worth, contacting just Marche is a bad idea.

And how should he know that?

Quote
Maybe if Coli wants to do some political pressure, he should realize that, if there's fighting over Port Nebel, it'd be, in very large part, Terran's army that he's fighting?

And how should he know that?

Quote
Full Disclosure: I'm trying to OOC hint to you to negotiate with the Véinsørmoot on the whole, because of my OOC (and IC I guess) goal of making the Véinsørmoot a very strong organization, and this type of conflict can easily cement it together.

And how should he know IC that the Véinsørmoot even exists?
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 01:36:02 AM
Never even heard of it IC Anaris.

As for no moderates... well... we do have some....somewhere.....possibly?

Title: Re: Lurian Empire
Post by: JPierreD on August 19, 2011, 02:03:57 AM
Two things:

1) No moderates? Who do you know besides Amaury in LN? He is the only radical, afaik. And in PeL, who do you know besides Koli? I thought he was pretty moderate...

2) The Greater Luria having tMP as the unifying religion? Yea right...  :P
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 02:31:16 AM
Two things:

1) No moderates? Who do you know besides Amaury in LN? He is the only radical, afaik. And in PeL, who do you know besides Koli? I thought he was pretty moderate...

2) The Greater Luria having tMP as the unifying religion? Yea right...  :P

What are you on about? Amaury IS the Lurian Moderate!

Better than ImFl :)
Title: Re: Lurian Empire
Post by: Solari on August 19, 2011, 03:41:25 AM
Two things:
2) The Greater Luria having tMP as the unifying religion? Yea right...  :P

Like we've said: your heart can belong to whatever hippie god you want, but your ass, commerce, and infrastructure are managed by the Path. :)
Title: Re: Lurian Empire
Post by: Bedwyr on August 19, 2011, 04:09:52 AM
For what it's worth, contacting just Marche is a bad idea. Telrunya isn't super-uber active OOCly, and, even ICly, neither D'Hara's prime minister, nor even D'Hara's House of Lords, will be making the decision of what to do about Port Nebel alone. Dunno how it is in Barca, but I communicate more with the Elders of the Véinsørmoot than I do with the realm council of Terran.

Maybe if Coli wants to do some political pressure, he should realize that, if there's fighting over Port Nebel, it'd be, in very large part, Terran's army that he's fighting? Because I'll say that, as far as any IC information my character has, the situation looks very clear cut and simple: Amaury seized Port Nebel and is holding it hostage. No other contact has been made by Lurians, and there are no moderates among them. That's how it ICly looks for most of us in the Véinsørmoot.

Full Disclosure: I'm trying to OOC hint to you to negotiate with the Véinsørmoot on the whole, because of my OOC (and IC I guess) goal of making the Véinsørmoot a very strong organization, and this type of conflict can easily cement it together.

First, it's Koli.  Means, roughly, Dark Colin, and is fairly important to his character overall.

Second, while Matt is well aware of the organization and intrigued by it, Koli's never heard of it, or at least not in a context where he knew what the word meant.  Koli, I hope, is going to be known to history as the Great Compromiser, in both the good and bad senses, but there's little he can do when he's never even heard of this weird alliance thingy that D'hara's in.  If you want to, say, as the Ambassador of Terran make your position clear and let Koli know about how things work over there, then we can talk.  Until then there's not much I can do without breaking character knowledge.

Third, no one in Luria seized anything besides the opportunity  ;)
Title: Re: Lurian Empire
Post by: Carna on August 19, 2011, 04:16:18 AM
Third, no one in Luria seized anything besides the opportunity  ;)

Very true. Not often you see a realm trying to extort concessions in return for a region that flipped loyalties. When I first heard about it I was impressed. Makes that sort of thing far more interesting, unlike times such as when Madina flipped to D'Hara. Kudos to whoever pushed for more than just letting the region go rogue :)

Finton.
Title: Re: Lurian Empire
Post by: Bedwyr on August 19, 2011, 04:24:58 AM
Then offer your kudos to Amaury, and a little to Koli.  Both kinda went "hm..." after some thought, but I believe Sacha pushed it first.  Koli came up with some of the curlicues.
Title: Re: Lurian Empire
Post by: vanKaya on August 19, 2011, 04:51:12 AM
What surprises me about the whole Port Nebel thing was that has soon as Terran found out we mobilized an army whereas D'hara just asked if anyone's having rogue troubles cause their army has nothing to do. It's like terran cares more that a D'haran city has been taken hostage than D'hara does..
Title: Re: Lurian Empire
Post by: vanKaya on August 19, 2011, 04:57:11 AM
The Lurian Hegemony spreads....

At this rate, we may actually have to include Asylon in the Véinsørmoot to preserve a balance of powers!

Glaumring just died of happiness  ;D
Title: Re: Lurian Empire
Post by: Bedwyr on August 19, 2011, 04:57:45 AM
vanKaya, question for you...If D'hara were as well organized as all that...Would they have lost Port Nebel in the first place?
Title: Re: Lurian Empire
Post by: Chenier on August 19, 2011, 05:47:33 AM
vanKaya, question for you...If D'hara were as well organized as all that...Would they have lost Port Nebel in the first place?

You try feeding a realm that consists mostly of large cities and that is neighbored by a GM realm with infinite amounts of gold to pay the food that would otherwise go to you, and this at ridiculous prices.
Title: Re: Lurian Empire
Post by: Glaumring the Fox on August 19, 2011, 07:21:56 AM
Glaumring just died of happiness  ;D

I was thinking of Moving the entire realm of Asylon below the Zuma lands, physically by using thousands of Terran slaves.... 8)
Title: Re: Lurian Empire
Post by: Bedwyr on August 19, 2011, 07:30:19 AM
Chenier, you do realize that I played a Duke and Council member in D'hara before, yes?  I am quite familiar with the problems, and I am equally familiar with how to deal with them.
Title: Re: Lurian Empire
Post by: Phellan on August 19, 2011, 07:32:24 AM
Now now, Chenier.

You opted not to buy Madina's food because it was too expensive also.

So, really - maybe you're just not offering enough ;)

I mean, you DO just have mostly cities. . .you ought to have lots of gold to give us rural-region heavy realms :D    Send less gold to Barca, more to Madina and you'll have that food.

I jest of course, no one can compete with the crazy prices the Zuma offer.
Title: Re: Lurian Empire
Post by: vanKaya on August 19, 2011, 07:37:30 AM
I jest of course, no one can compete with the crazy prices the Zuma offer.

Barca and Terran are more than willing to sell D'hara food ahead of the Zuma. Terran may not always have crazy surplus but it's certainly something. And Barca with Kydonia is certainly gonna have plenty to trade.

And yet, as far as how it look from the outside, d'hara's dragging their feet signing onto the federation.

Title: Re: Lurian Empire
Post by: JPierreD on August 19, 2011, 09:24:10 AM
Back to the Lurias, I have been doing a little research on its Symbols, and we can find not many of them:

First banner of Pian en Luries, under King Kaennji: http://i196.photobucket.com/albums/aa61/_Saigan_/DwilightBanner01-1.png
It depicts the Phoenix, which I think could be used to symbolize the Greater Luria. The civil wars tradition make it a very fit symbol.

Second banner of Pian en Luries, under Queen Alanna: http://wiki.battlemaster.org/images/Pian_en_Luries_New_Banner.jpg
It depicts a Rising Sun and a Griffin. The Rising Sun is more than appropriate for the Duchy of Poryatown, which should also inherit two Quills in its shield (for being home to Keepers of Lore and Poryatown Press, major Lurian academic centers). The Griffin could be dropped for representing the still-alive Alanna.

Askileon Crest, according to the wiki: http://wiki.battlemaster.org/images/Askileon_crest.png
I don't know if this is still being used, but I feel it could be dropped,  as there are no references to lions or three crosses anywhere in the Lurias (I haven't found them, correct me if I'm wrong).

Banner of Luria Nova, under King Fulco: http://wiki.battlemaster.org/images/LN.png
Maybe he could explain the symbolism, and if we are keeping the Red and Blue colors, with the Double-Headed Eagle. It could end up as the symbol for the Duchy of Giask.

Third and current banner of Pian en Luries, under the Manifest Path: http://wiki.battlemaster.org/images/PeL.png
The full/midday sun is pretty clear, and the Duchy of Askileon could inherit it for a symbol.

Shinnen still needs symbols in order to make its own banner.

Ideas? Suggestions? Critics?
Title: Re: Lurian Empire
Post by: Nosferatus on August 19, 2011, 11:53:15 AM
aaaand... another lurian civil war. :P
Title: Re: Lurian Empire
Post by: D`Este on August 19, 2011, 01:00:19 PM
aaaand... another lurian civil war. :P

It's a lurian tradition
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 01:17:01 PM
Plus its fun :D
Title: Re: Lurian Empire
Post by: Shenron on August 19, 2011, 01:22:36 PM
It's a lurian tradition
This should go on the wiki....
Title: Re: Lurian Empire
Post by: Shizzle on August 19, 2011, 01:31:44 PM
So Fulco started a rebellion? Care to explain?
Title: Re: Lurian Empire
Post by: Sacha on August 19, 2011, 01:40:13 PM
He can't help it, he's a serial traitor and oathbreaker :P
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 01:54:37 PM
He can't help it, he's a serial traitor and oathbreaker :P

Just like Amaury is a traitor to his Gods and his people :D
Title: Re: Lurian Empire
Post by: Shizzle on August 19, 2011, 02:27:32 PM
Gotta love those Lurians :)
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 02:35:27 PM
Lurian Pastimes.

When not busy fighting Abominations, Invading Fissoa or burning heretics, Lurians delight in planning and carrying out Rebellions.
Title: Re: Lurian Empire
Post by: Sacha on August 19, 2011, 04:16:12 PM
Lurian Pastimes.

When not busy fighting Abominations, Invading Fissoa or burning heretics, Lurians delight in planning and carrying out Rebellions.

Oh god, we've become Toren incarnate!
Title: Re: Lurian Empire
Post by: Gustav Kuriga on August 19, 2011, 06:21:23 PM
The rebellion succeeded, the government caved in. So much for a civil war...
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 06:24:53 PM
The rebellion succeeded, the government caved in. So much for a civil war...

I know I know... I cried too...
Title: Re: Lurian Empire
Post by: Indirik on August 19, 2011, 06:59:27 PM
Veinsormoot split off to new topic:
http://forum.battlemaster.org/index.php/topic,1084.0.html
Title: Re: Lurian Empire
Post by: D`Este on August 19, 2011, 08:37:56 PM
The rebellion succeeded, the government caved in. So much for a civil war...

Sorry to disappoint you
Title: Re: Lurian Empire
Post by: Chenier on August 19, 2011, 09:16:52 PM
Sorry to disappoint you

Anaris felt sorry for us I think.
Title: Re: Lurian Empire
Post by: Nosferatus on August 19, 2011, 09:16:57 PM
"Rebellion in Pian en Luries   (11 minutes ago)
A rebellion is breaking out in Pian en Luries. Earlier today, Alanna Anaris has called for an uprising against the current government. Details are still sketchy."


haha thats just hilarious.
Title: Re: Lurian Empire
Post by: Gustav Kuriga on August 19, 2011, 09:55:40 PM
That's more like it.
Title: Re: Lurian Empire
Post by: Indirik on August 19, 2011, 10:48:14 PM
Next up in the rebellion chain: Grand Duchy of Fissoa!
Title: Re: Lurian Empire
Post by: Ramiel on August 19, 2011, 10:53:24 PM
Next up in the rebellion chain: Grand Duchy of Fissoa!

Then all the SA realms :D

Lurian Rebellion Party season is spreading!
Title: Re: Lurian Empire
Post by: Zakilevo on August 19, 2011, 11:00:37 PM
Didn't SA already go through with Allison?
Title: Re: Lurian Empire
Post by: Geronus on August 20, 2011, 04:13:17 PM
To be fair, Allison has never actually rebelled. She did secede once, and has caused endless trouble, but she is not a rebel. Just a provocateur.
Title: Re: Lurian Empire
Post by: Ramiel on August 20, 2011, 05:21:02 PM
I wonder if SA will take in Lurian Refuges...
Title: Re: Lurian Empire
Post by: Gustav Kuriga on August 20, 2011, 06:28:26 PM
More than likely. We don't turn down potential converts! All we would ask is that you behave and not spout any other religion in our theocracies.
Title: Re: Lurian Empire
Post by: Geronus on August 20, 2011, 07:39:44 PM
We welcomed several the last time one of these periodic purges occurred. Why do you think Amaury holds us in such high regard?
Title: Re: Lurian Empire
Post by: Arundel on August 20, 2011, 10:17:57 PM
"Rebellion in Pian en Luries   (11 minutes ago)
A rebellion is breaking out in Pian en Luries. Earlier today, Alanna Anaris has called for an uprising against the current government. Details are still sketchy."


haha thats just hilarious.

"Rebellion in Pian en Luries   (2011-08-20 18:14:46)
The rebellion is still continuing. The loyalist forces are apparently getting the situation under control."


Don't worry, take a deep breath.  :D
Title: Re: Lurian Empire
Post by: Ramiel on August 21, 2011, 03:28:44 AM
We welcomed several the last time one of these periodic purges occurred. Why do you think Amaury holds us in such high regard?

I would be interested in how SA regard Amaury.

For instance should he be a heretic and someone to burn, then Ramiel would get on well with SA potentially :D
Title: Re: Lurian Empire
Post by: Zakilevo on August 21, 2011, 05:54:38 AM
I think SA is open to anyone. They don't really care about the political relationship between Amaury and Lurians really.

As long as you are willing to accept the ways of the stars we welcome all.
Title: Re: Lurian Empire
Post by: Indirik on August 22, 2011, 03:20:40 PM
I would be interested in how SA regard Amaury.
SA in general doesn't really have an opinion on Amaury one way or another. Really, it has no reason to do so. Amaury has never come into conflict with SA, nor has he really done anything to extraordinary to help it. True, he is friendly toward SA, to a point. But it's not like he threw LN open to hordes of SA priests to come convert them all to to the Stars.

Now, if what you really meant was "I would be interested in how the various SA-aligned realms regard Amaury.", that's a different question.

Astrum has a generally positive feeling toward Amaury. He helped us fight against the Averothians. And he has provided political support to us in our war with Caerwyn.

Quote
For instance should he be a heretic and someone to burn, then Ramiel would get on well with SA potentially :D
I don't think that any of the SA-aligned realms have any reason to think that.
Title: Re: Lurian Empire
Post by: Arundel on August 24, 2011, 04:51:52 AM
SA in general doesn't really have an opinion on Amaury one way or another. Really, it has no reason to do so. Amaury has never come into conflict with SA, nor has he really done anything to extraordinary to help it. True, he is friendly toward SA, to a point. But it's not like he threw LN open to hordes of SA priests to come convert them all to to the Stars.

Now, if what you really meant was "I would be interested in how the various SA-aligned realms regard Amaury.", that's a different question.

Astrum has a generally positive feeling toward Amaury. He helped us fight against the Averothians. And he has provided political support to us in our war with Caerwyn.
I don't think that any of the SA-aligned realms have any reason to think that.

It hardly matters now.  :D

I wonder how SA regards Fulco, especially with the disposition of Amaury.
Title: Re: Lurian Empire
Post by: Shizzle on August 24, 2011, 09:06:24 AM
By the way, I like the new PeL crest :) kudos to the maker!
Title: Re: Lurian Empire
Post by: Chenier on August 24, 2011, 05:44:40 PM
By the way, I like the new PeL crest :) kudos to the maker!

"Join the circus!"

Fitting.  8)
Title: Re: Lurian Empire
Post by: Solari on August 24, 2011, 08:19:52 PM
By the way, I like the new PeL crest :) kudos to the maker!

Thanks!