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Messages - Heq

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166
Colonies / Re: Favorite realm?
« on: May 18, 2011, 06:47:18 AM »
I am so against the slow pace, but am so for Outer Tilog.

Life is so hard.

167
Oh hells yes.  It shouldn't even have been formed except for a fit of pique by a Duke who was high on opiates at the time.

That and he was sick of the beurocrats nosing around, some of them even said that experimenting on his household staff was wrong!  Which he did not even do (because he can't fend for himself at all).

Nothoi and Bara'Khur are very different however, and Nothoi at least has some nobles and a willingness to fight anyone over peanuts (by fight, I mean duel due to the lack of a meaningful army).  One thing about BM though, spunk counts for a whole lot more then you'd expect.

168
Feature Requests / 'Ask' command for special forces
« on: May 16, 2011, 08:02:35 PM »
I haven't seen this specifically requested, but it would be really nice.  New players have enough trouble figuring out what's what without having to play at the guessing game with special forces abilities.  It doesn't have to be specific, but it doesn't make any sense that we don't know what those troops we spend 10 gold a piece training are good at.

Even if it's just a list of lines like:
Attack:  We train everyday to defeat X (Archers/Infantry/Cavalry/SF)
Defence:  X won't break us
Assaults:  Walls?  We can handle walls.

And so forth.  I'm guessing there can't be more then five or six different types.

169
Not yet, well, except for the one in Reeds which may not be a zombie or an ogre.

Once we get the armour bolted on and figure out some way to resurrect Tonkotsu using blood sacrifices and...uh...maybe some mercury mixed with gold mixed with platnium, we'll be all good for our religious needs as we can finally have a living diety in a proper all powerful shell  "All-Powerful(tm) specifically excludes falling apart due to necrosis, worms, general rot, or citizens with fire.  Not to be used in public.  Insane Blood Cultists ltd. does not take any responsability for none of this working at all as planned."

170
I think we have a V member up in Arcachon named Wilson as well, though I don't know if he's made it to the guidehall.

171
BM General Discussion / Re: Discriminating Religion
« on: May 15, 2011, 07:58:20 AM »
Adgharism is going nowhere, it's the paralell feud to the general far east wars about power.

The fall of their core realm was probably the best thing for Sartanianism as a religion, as they now have legit heavy hitters supporting their temples, rather then being restricted by regional control as Adgharism is.  The hilarious issues come when Adgharians and Sartanians have to serve together or under one another.

dustole, writing Ciann off is always a bad option.  She may fail at a lot of things, but she's survived and thrived with her theological power-base...well...her theological power base within Arcachon and Arcaea and parts of Ohnar West.  Some of those in Ohnar West believe in a false version of the One True Way.

For those not initiated, the head of the Adgharian religion was Dormondt, but he's gone, so there are now three real power-sources in the church, two of whom rule realms and hate each other completely (Joseph and Ciann), as well as believing very different things and the third just wishes that they were both no complete jerks (and technically outranks both of them).  Ciann hasn't called for an entire order of monks to be hung yet, but that's only because she has Arcaea messing up her insane purge and probably can't get the High priestess to endorse it, so she's gotta destroy her own lands and become an international pariah before she commences the inquisition.

See, if you kill the faithful by accident (or on purpose) it's really not a bad thing because they are rewarded upon their death.  If you kill the faithless, well, that's always a good thing.

172
Well, I really enjoy the mystery.  I also really enjoy building beliefs that I know are wrong for characters and the invasion gave us something wierd to consider.  It really helped me flesh out a worldview for one of my characters, which challanged his fundemental assumptions about the world.

Though I think that if you don't enjoy the theology/priest game you might not have gotten to be part of the "what the hell?"  "X, no, Y, no the incarnated goddess!" sort of discussions.  Really, if I didn't have a dutchy to run I would be sorely pressed (now that it looks like the Tonkotsu cult has folded) to make a blight cult focusing on the Undead.  The problem is that players really don't often want to set their characters up to be proven terribly, horribly wrong.

Still, any excuse to chain a zombie Orge in your cellar is a win in my books.

173
BM General Discussion / Re: Discriminating Religion
« on: May 12, 2011, 07:09:30 PM »
If you want slavering religious fanatics who will destroy their own realm and maybe someone esle's realm over a religious dispute on an interpetation the founder never intended to make, Adgharianism is doing pretty well.

The founder of the religion is gone, so it can all go straight to hell from here.  The problem is once you become slack-jawed religious nuts it's actually hard to keep your realm around.

174
BM General Discussion / Re: The Realm as a Team
« on: May 12, 2011, 07:06:37 PM »
Really, if you start in a Theocratic realm you should start as that religion, especially if a new family.

175
Far East Island / Re: Reviving the South
« on: May 08, 2011, 05:27:35 AM »
Have you seen the number of woundings Jenred has?  I think every nation has gotten a lick in on him and he's not even a front line berzerker (No-one should be suprised when Thain or Ciann go down in a heap, for example).

The years have really tallied up on him to boot and if I remember correctly as you gain years injuries get longer and longer to heal from.  I would say Jenred has payed a huge price-tag for his empire and I'm not sure it could survive without him at this point.

176
Far East Island / Re: Down with the peace keepers!
« on: May 07, 2011, 06:54:21 AM »
What?  the purpose of this war is merely to capture Sundar, the single most awesome character in the entire FEI.

What else matters beyond having one such as he to complain about the food and drink?  Only he will understand Ciann's terrible, terrible fear of Maos.

I can think of no IC way to ever arrange for that marriage but by god if I ever do it is happening.  "Behold the Phantom Queen comes upon your lands to spread terror...and look for new shoes...no, no, they are for her husband.  He says leather won't do...No, I DON'T KNOW!  Burn the City, Spare the Lace Shops!"

Greatest crusade ever *wipes a tear*.  Just need to get annexed by Arcaea and the dream has a chance of coming to pass.

177
Far East Island / Re: Down with the peace keepers!
« on: May 06, 2011, 03:38:12 PM »
Arcachon has been stuck in a corner forever and bickers with itself constantly, but manages to find itself at war pretty much permenantly.

Then again, not so many long lived leaders.

178
Far East Island / Re: Church of Echad
« on: May 06, 2011, 04:49:31 AM »
I like the origin story, just a quick OOC note at the bottom that the terms come from Yiddish would help gobs, 'cause it's not obvious to those who aren't familiar.

It really reads like a religious text though, almost Qu'ar'anic in some bits, half poetry and half prose.  Very impressive.

179
Far East Island / Re: Down with the peace keepers!
« on: May 06, 2011, 04:40:41 AM »
Chivalry and torture are totally seperate concepts in many areas.  The odd dicotomy is that it was considered vicious and vile and that was why it was very important to have someone else do it, however, torture for the purpose of religious purification has a long history in the chivilratic tradition, nobody said boo when the King of France tortured every Knight Templar he could get his hands on, and Machiavelli considered it a common tool in the ruler's toolbox even though he himself was tortured at length.

I fully realize that may not be the best thing for the Arcachon power-wise, but it tells a much better story and feels much more authentic.  Torture was an important part of the middle ages and is integrally tied to religion (arguably we wouldn't have modern catholicism and protestantism without it) so I feel it's on solid ground to say "There are no Atheists," as well as "There are times when someone needs to be tortured for their own (religious) good."

What I know as a player and what Ciann knows are leagues different, I'm a modern human who sees that certain things are inconsistent, while she is a half-literate dark ages religious zealot.  I try not to let my modern sensibilities bleed into that mindframe unless it's for pure advancement of story or to stop her from simply ruining someone else's story without advancing it, but I'm not about to grant her a faith that is either internally consistent or based on logical suppositions which can be built from basic assumptions.  Sometimes it may make her extra-ignorant but I'd rather that then the opposite.

180
Far East Island / Re: Down with the peace keepers!
« on: May 05, 2011, 10:43:38 PM »
Ciann's motivations don't make a whole lot of sense from the point of view of a ruler, but she's not thinking like a ruler so much as a straight up religious zealot.  She's decided that if Arcachon is going to be destroyed she's going to destroy as much of Ohnar West as she possibly can first.

Really, without Dormondt around to tell her right from wrong she's just a rabid dog, but she's got one of the larger networks of spies and traitors around which is really all that keeps her alive.  I'm well aware OW probably won't capitulate, but Ciann isn't.

Personally, I don't get the squeemishness about torture, as torture was common troughout the middle and dark ages and everyone should be using it pretty much all the time.  Especially theocracies, as conversion and cleansing via torture was understood as perfectly sensible and logical.

Mind you Ciann's goal of killing Tilted Brim has nothing to do with Xarnelf at all and everything to do with an internal religious purge she's got on her mind.

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