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Messages - Alpha

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181
Other Games / Re: Hype
« on: April 04, 2011, 09:36:33 PM »
2011 looks to be turning into a good year for games and with the 3DS and NGP, even better console launches. (I went to a 3DS pre-release event and it's definitely the business - and at least now I don't have to spend £250 to check it out! :-P) What's everyone looking forward to? What epic gaming experiences are on the horizon?

For me, the game I'm getting giddy over at the minute is The Elder Scrolls V: Skyrim. Last weeks trailer had me mesmerised and, truth be told, further dented any enthusiasm I had for other RPG's coming out this year. I've missed the freedom of Elder Scrolls. And at least if I don't buy any other games this year, I'll be part of the way to upgrading my box for 11/11/11, heh.

I'm thoroughly excited for Skyrim. I just hope my current setup is sufficient to run it. I'm afraid I'll need new video cards.

182
Background / Re: What do you think is wrong?
« on: April 03, 2011, 04:12:30 AM »
Then you haven't had the pleasure of meeting my noble Sundar, who corpulently overweight, rude and annoying... Glaumring is filthy like a Pict, and half naked most of the time, he is like a noble barbarian more than a fantasy platemail style noble, and then there is Akrogath which is the fantasy platemail wearing 15ft tall brooding blond haired 12ft sword guy...

Sundar is an exception. I always enjoyed reading your RPs in Arcaea.

183
Feature Requests / Re: Adventurers Have No User Details
« on: April 03, 2011, 12:08:53 AM »
I think this is a great idea.

184
Helpline / Re: Rebellions
« on: April 02, 2011, 09:20:55 PM »
I've heard they do, they don't, and about everything in between. Unfortunately, all the rebellions I've seen have either had the militia previously disbanded, or the Capital Duke never joins.

185
Helpline / Rebellions
« on: April 02, 2011, 09:10:38 PM »
How do the militia in a region fight if the lord of that region joins the rebellion? Do they join with their lord, or the realm?

186
Development / Re: Militia, Magic, and Monkey Business
« on: April 02, 2011, 09:08:03 PM »
From what I hear, it allows a infantry unit to act as cavalry for one battle. So get yourself a unit of 80 Remton Steele, cast the spell and watch the fireworks. It would be almost impossbile, but I love the idea of a Arcaean infantry army all using the scroll for a single battle.

Wouldn't that be a sight.

187
Oh; sorry, I was assuming I'd take the expedition leader.  Do you mind?

I thought you would too. Not at all, I'll take Bembul Saramathel.

188
I'll take -- Zulban Ducimonol, expedition leader: Proficient Miner, Adequate Appraiser, Novice Negotiator, Adequate Judge of Intent-- assuming he hasn't been taken.

189
Other Games / Re: Dwarf Fortress Succession Fort
« on: March 29, 2011, 07:39:53 AM »
Oh yeah, as Rob mentioned, we never really talked about what to pick for initial skills and inventory.  So... here goes a small list:

Preferably someone with proficient Mechanic, preferably someone who will act as chief doc with mainly medical skills (can be used to mine at the beginning).

Take a few logs and such rather than the splinters, and take raw material rather than the random stuff that the default has (2 rope would be nice for a restraint or two though), although materials should be more of a concern for Tim, since it depends on whether he likes more raw materials or already made stuff.

I'm not set on any particular initial picks. I'll trust in anything that is chosen, but I'd still be interested in knowing what is picked finally.

190
Feature Requests / Re: Judicial Punishments with Teeth
« on: March 25, 2011, 06:27:56 PM »
How about torture or ban punishment.It's like this:
Oance the sentence is given the noble has the following options:
A)accept torture-he has 3 days to do this after the sentence is cast.
B)Ignore sentence and get banned-this happens if he has not accepted torture in 3 days.
C)Leave the realm in 3 days.
The judge will receive no penalties for this torture since it is being done with the noble's approval.
He can also determine how severe the torture will be.

Being unconscious is worse than jail.At lest there are things you can do in jail.

Wouldn't work in any realm I've ever been in. Any character seriously RPed would hold a tremendous grudge against  the torturer.  Torture was probably the worst dishonor a noble could face.

Any judge that tortured a realmmate for anything else than high treason wouldn't remain judge for long.

191
Background / Re: The medieval view of commoners
« on: March 25, 2011, 05:45:44 PM »
Perhaps this might be a bit closer to parts of the subject were discusing.

http://library.thinkquest.org/10949/fief/lofeudal.html


The Feudal Structure of the Medieval World

The Peasants or Serfs:

Life on a manor was extremely hard for a peasant. It consisted of work and family life. Approximately ninety percent of the people in the middle ages were considered to be peasants. There was a division of the peasants into free and a type of indentured servants. The free peasants worked in their own independent businesses, usually as carpenters, blacksmiths, weavers, or bakers. They paid the lord a type of rent for using their small plots of land. The other, unfree peasants lived on the land without paying any money, but worked for the lord, earning their stay.
The large amount of land surrounding the castle provided a means for peasants to acquire enough money and food to live by farming. In fact, this is another extension of the fief idea. The average farmer was given a plot of land on which he could farm. He also got a sense of security by living near a castle and potential protection from danger. They also had the privilege of passing their land on through inheritance after their deaths. They had grazing and field rights around their village. They also had right to building materials in the area. They did not have right to hunt most wild game, however. The peasants also had some local political rights. They often formed their own manorial courts, called halimotes. There, they made the bylaws that governed the villagers' actions. For example, one such bylaw was "Noone shall enter the fields to carry grain after sunset" This law was made to prevent grain from being stolen surreptitiously. The peasants also enforced these laws. Claims against one another were settled by a village court, usually of twelve village representatives. The court was overseen by a representative of the lord, usually his steward. However, he was an equal member of the court, not its head. In return for these rights, the peasant had to fulfill his end of the bargain. He was required to work a certain number of days a week on the lord's land. The lord also had a great deal of control over his peasants, known as serfs. In fact, the serfs were almost like slaves to the feudal lord. He had the right to grant marriages, tax anytime or anything, and to force them to use mills or ovens that he owned. He most often made his serfs work his own land. He could charge them for his mill services, make them use his mill, and thus create a monopoly. He also could force everyone to attend court when in session. He held absolute power in establishing punishments for various offenses such as thievery or murder, matters not appropriate for a village court. The people were bound to their land plots and when the land was sold, they were sold along with it. If the land they lived on changed ownership, then they came under a new lord's jurisdiction.

Excellent post.

192
Helpline / Re: Best way to deal with this situation: Can't Colonize?
« on: March 25, 2011, 02:09:25 AM »
Not much can be done, but to drive the whole island rogue. Eventually starvation will keep their priests from RTOing the regions. Probably will take some time.

193
Other Games / Re: Dwarf Fortress Succession Fort
« on: March 25, 2011, 01:40:43 AM »
Added a tentative initial ordering in the OP.  Please voice any objections to the ordering now :)

Also, a question related to that: Do we want to make ourselves some of the dwarves in the game, or just consider ourselves to be, essentially, NPCs?

If the former, do we want to name the dwarves after ourselves?  If so, we've got our starting 7 now ;)

I'm fine with the order.

I like the idea of personalizing the names of the dwarves. I'm fine with a character name, or my forum name.

194
Feature Requests / Re: Judicial Punishments with Teeth
« on: March 24, 2011, 09:29:46 PM »
One way to go about it would be to give the judge two options to make an arrest. Option 1 would be something like "Ask noble to surrender," which would give a noble an amount of time to surrender, and after that time had elapsed militia would attempt to arrest the noble in question. For simplicity's sake, the noble would be able to surrender in any region of the realm.

Option 2 could be "Attempt to arrest noble" which would use the Judge's unit to immediately attempt to arrest a noble.  Chances for success would depend on the size and strength of the arresting unit vs the resisting unit.  Add a chance, depending on the status(militia should never aid in the arrest of a Royal, and militia should be more likely to assist in the arrest of a unaligned knight than a Duke) of the arrestee, for the militia to join in on the arrest. If a Judge attempts to arrest a Lord within that Lord's own region, then the militia of that region would naturally aid their Lord.

195
Other Games / Re: Dwarf Fortress Succession Fort
« on: March 24, 2011, 05:18:12 PM »
I'd like to give it a try. I've played through a few fortresses. I may nosedive the fortress, but if that doesn't scare you, I'm in.

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