Author Topic: Die2Nite  (Read 142038 times)

Shizzle

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Re: Die2Nite
« Reply #450: September 08, 2011, 10:40:39 PM »
Fodder = Ishimu?

Bael

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Re: Die2Nite
« Reply #451: September 08, 2011, 10:45:55 PM »
Yep.

Btw Tom - that link that you gave for quakenet doesn't work  ???

Oh wait. I think it might just be my computer/connection being special. It looks like google also isn't working...

2nd edit: Confirmed. My connection was just being special. For some reason when I change from one ISP to another, some sites work, while others don't. So I have to reset my modem.
« Last Edit: September 08, 2011, 11:02:43 PM by Bael »

squishymaster

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Re: Die2Nite
« Reply #452: September 09, 2011, 12:27:55 AM »
I'm here, but it looks like you guys just joined a random town without waiting.  Maybe next time.

fodder

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Re: Die2Nite
« Reply #453: September 09, 2011, 07:41:09 AM »
tom was there. except the town i randomly joined.. was then full.. yup me again
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the join random town thing.. does it just pick one from the 4/5 or whatever listed?
firefox

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Re: Die2Nite
« Reply #454: September 09, 2011, 09:33:50 AM »
yeah, ideally we have one hero in each coalition so they can select a town together.


Bael

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Re: Die2Nite
« Reply #455: September 16, 2011, 07:09:58 PM »
Unfortunately our town didn't find a table, so its been somewhat short-lived. Only one of us left alive.

How is CA (Coalition Alpha) doing?

fodder

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Re: Die2Nite
« Reply #456: September 17, 2011, 12:39:34 AM »
day 9. 6 left good thing i pillaged a water ration and a hydrazone thingy.... if only i can stay alive for another day or 2
firefox

Telrunya

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Re: Die2Nite
« Reply #457: September 17, 2011, 01:07:48 PM »
We got no table either though :( But we found the hacksaw (Two of them to taunt us), which helped us out.

Bael

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Re: Die2Nite
« Reply #458: September 17, 2011, 01:17:11 PM »
We got no table either though :( But we found the hacksaw (Two of them to taunt us), which helped us out.

Hehe, we could have done with a hacksaw :)

On the plus side, we camped every building within the Search Tower sight (5 or 6 of them), and got advanced map, search tower and small factory. Unfortunately the town wasted too many pharms, and spent too much time building/doing fluff, so had too little defense.

fodder

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Re: Die2Nite
« Reply #459: September 17, 2011, 11:16:26 PM »
now dead with 5 hero days... and off to sleep i go. not sure how late i can stay up for the next few days as i'm dead tired now.
firefox

Telrunya

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Re: Die2Nite
« Reply #460: September 17, 2011, 11:27:59 PM »
Got LMS again, lucky bastard I am.

Also, corpses not dragged out of Town can instant-kill you. Lesson learned. Thought they would just count as 1 zombie...

fodder

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Re: Die2Nite
« Reply #461: September 18, 2011, 07:46:35 AM »
ok.. so we are all dead then? meet up tonight (hopefully, if i don't fall asleep 1st) and join the same town?


i'll be on normal bm channel near day change.
« Last Edit: September 18, 2011, 05:58:14 PM by fodder »
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Bael

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Re: Die2Nite
« Reply #462: September 19, 2011, 02:28:20 PM »
Good work with the town this time round  ;)  ;D

It looks like a large amount of these people have been playing for a long time. This should likely be our longest lasting town ever, so try not to die  ;)

fodder

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Re: Die2Nite
« Reply #463: September 19, 2011, 07:39:57 PM »
you never know... with that griefer around?
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Bael

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Re: Die2Nite
« Reply #464: September 19, 2011, 10:10:21 PM »
you never know... with that griefer around?

Eh, one bad apple, it is to be hoped. Soon to be tossed onto the rubbish heap.