Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Heroes of Westhaven

Started by Tom, June 04, 2015, 02:13:34 PM

Previous topic - Next topic

Tom

And then there are these guys:

http://shopkeeper.lemuria.org/api/parties/3


They will also go and visit shops soon, and as you can see, they are on a different quest.

Zakilevo

#16
I want to buy one flue of charming with my remaining 160 gold. Shop #3

James

Shop #4
Buy (15) +1 Leather Armour x 1

Thanks
WARNING: Outer Tilog is different...

James

My shop has moved on the map again... Fortunately whoever moves it does move the signs as well :)
WARNING: Outer Tilog is different...

De-Legro

De-Legro rolls for charm and sociability in order to best "serve" his customers.

Sales attempts for shop ID #2

I shall attempt to sell a club to the priest and the thief for 6 gold each, total of 12 gold
Sell the wizard a staff, can't tell he is a wizard without a staff for 11 gold.
And the fighters appear to be thugs rather then duellers, so I will attempt to convince them to part with 12 gold each for an axe, total 24 gold.

Grand total of 47 gold.
Previously of the De-Legro Family
Now of representation unknown.

Tom

Quote from: Lapallanch on June 05, 2015, 12:09:25 AM
I want to buy one flue of charming with my remaining 160 gold. Shop #3

Bought 1 Flute of Charming for 160 gold

Include ID numbers if you can, please. for items, characters, just everything.

Tom

Quote from: James on June 05, 2015, 12:12:38 AM
Shop #4
Buy (15) +1 Leather Armour x 1


Bought 1 +1 leather armour for 40 gold

Quote from: James on June 05, 2015, 12:16:58 AM
My shop has moved on the map again... Fortunately whoever moves it does move the signs as well :)

Yeah, I display them in database order, which I probably shouldn't as it changes all the time. But it's not important so I won't fix it ATM.

Tom

Quote from: De-Legro on June 05, 2015, 12:47:39 AM
De-Legro rolls for charm and sociability in order to best "serve" his customers.

Sales attempts for shop ID #2

I shall attempt to sell a club to the priest and the thief for 6 gold each, total of 12 gold
Sell the wizard a staff, can't tell he is a wizard without a staff for 11 gold.
And the fighters appear to be thugs rather then duellers, so I will attempt to convince them to part with 12 gold each for an axe, total 24 gold.

Grand total of 47 gold.

Sold club to Loren for 6 gold
Sold club to Methild for 6 gold
Sold staff to Samuel the Wise for 11 gold
Sold axe to John for 12 gold
Sold axe to Aaron for 12 gold


your new shop status:

The De-Legro Family Emporium
============================

Gold in Chest: 377


Inventory
---------

1 +1 club
1 +1 staff
5 swords
1 +1 sword
5 leather armours
5 scale armours
5 Healing Potions
5 Mana Potions
3 clubs (2 sold, total profit 2 gold)
4 staff (1 sold, total profit 1 gold)
3 axes (2 sold, total profit 4 gold)

Tom

I sell them nothing, because I stocked up on high-priced items and they're poor beggars.

So they go on their quest:



The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.

They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.

As the characters press them for information, the wandering folks feel threatened and defend themselves.
They return to the merchant and report what has happened. He throws them out into the street, yelling at them.




debug info:

Hero group Reformed Bandits runs quest daughter
Hero group Reformed Bandits tries challenge clues
...requires wisdom of at least 16 (scaled from 12)
...they have 18 plus 0 from items
...success
...they gain 0 gold, and each living character gains 50 gold.
Hero group Reformed Bandits tries challenge folks
...requires charm of at least 27 (scaled from 20)
...they have 15 plus 0 from items
...using magic - they have 7
...failure
Quest Failed
evaluating usefulness of axe
...useless weight (-8)
evaluating usefulness of axe
...useless weight (-8)
evaluating usefulness of club
...useless weight (-6)
evaluating usefulness of club
...useless weight (-6)
evaluating usefulness of staff
...useless weight (-8)
Quest Completed, party now has 53 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (1)
    * charm (5)




This group was not charming enough, but strangely, the battle that's supposed to happen there didn't. I'll check out what happened. There's a bug in the quest, I fixed it now.
Another bug, they gain 0 gold and each living gains 50 xp, of course, not gold. As you can see, they gain XP (and sometimes gold) even for failed quest challenges.

They're coming back to town as well. But we have group 3 also.


Tom

http://shopkeeper.lemuria.org/api/parties/3
They have decided to visit these two shops:
Tom's Shop
Rax's Rocks & Random Regalia



http://shopkeeper.lemuria.org/api/parties/2 they have a new quest (see their page) and will go shopping in:
The De-Legro Family Emporium
Zakky's Best Gear Shop



Tom

aaand my first GM mistake :-(

Sold Ring of Ogre Strength to Sven Svenson for 100 gold


I forgot to input the price and the game automatically picks the fair price. Sorry, James, they don't have money to shop at your shop anymore. I'll send you the other group soon.

As for this one, broke and hopeful that a magical ring will save them (I fear not) they proceed on their quest:





The party arrives at the Three Headed Horse tavern and is greeted by Joe and his wife. They explain that there are really big rats down in the cellar, but they cannot afford to leave it like that, it's where they store their food and barrels of ale and wine. The heroes agree to help them out for a small sum, and enter the dark and dusty basement.

Around one corner, the party meets a pack of hungry, aggressive rats. After a moment of hesitation on both sides, the rats swarm the group and attack.

There is a short battle with biting and scratching rats, but with their combined efforts, the party defeats the rats and continues.
The party takes a total of 6 points of damage, in marching order.
Sven Svenson takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Kugar Bear Shaman takes 2 points of damage but his armour of 2 points prevents serious damage.
As they turn into a dead end, they suddenly spot the giant rat, the size of a dog. Red eyes glow in the darkness and yellow teeth shine in the light of torches as the creature approaches, growling.

Drawing their weapons, the group prepares for combat and is immediately attacked. Blows are struck and bites pierce armour and the battle rages for some time. Finally, the monster prevails, too strong and too big for the heroes.
The party takes a total of 20 points of damage, in marching order.
Sven Svenson takes 7 points of damage, minus 2 points of armour, losing 5 hitpoints.
Kugar Bear Shaman takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Small Willi takes 7 points of damage, minus 1 points of armour, losing 6 hitpoints.
Bjorn the Quick takes 2 points of damage, minus 1 points of armour, losing 1 hitpoints.
And so they retreat, defeated by a simple basement and its furry inhabitants. A shame to all adventurers, they crawl back into the tavern and then the street, where they collapse into a puddle of water from last nights rain.




Hero group Northmen runs quest rats
Hero group Northmen tries challenge pack
...requires damage of at least 20 (scaled from 15)
...they have 15 plus 0 from items
...using magic - they have 9
...success
...applying 6 damage in march order:
......Sven Svenson takes 4 damage, 2 armour + 0 from items => 2
......Kugar Bear Shaman suffers no damage (2 damage, 2 armour + 0 from items => 0)
...they gain 10 gold, and each living character gains 100 xp.
...Healing available: 8
......after using healing: 6
Hero group Northmen tries challenge big
...requires damage of at least 34 (scaled from 25)
...they have 15 plus 0 from items
...using magic - they have 4
...failure
...applying 20 damage in march order:
......Sven Svenson takes 7 damage, 2 armour + 0 from items => 5
......Kugar Bear Shaman takes 4 damage, 2 armour + 0 from items => 2
......Small Willi takes 7 damage, 1 armour + 0 from items => 6
......Bjorn the Quick takes 2 damage, 1 armour + 0 from items => 1
Quest Failed
evaluating usefulness of Ring of Ogre Strength
...useless weight (-23)
Quest Completed, party now has 10 gold available for shopping.
   Attributes that we would like to improve:
    * damage (7)
    * armour (1.6)




Much more interesting quest. So what happened:

They meet the first pack of rats, and with no weapons or armour, they had to fight with bare hands. Thankfully, they have a wizard and that won them the fight. They got some damage (armour in this case is natural armour from toughness), but not much. They have a priest, so he could heal them.
Then they met a giant rat, and even with their magic, no chance. They took a lot more damage, but survived. They are now almost broke and desperately want to buy some weapons for the little gold they have. Also, they are still wounded. They're not very likely to visit my shop again.


Zakilevo

I am not interested in selling my items to these poor bastards. Screw group 2!

Tom

Quote from: Lapallanch on June 05, 2015, 07:49:40 AM
I am not interested in selling my items to these poor bastards. Screw group 2!

Yeah, anyway De-Legro will probably take all their gold.

James

Quote from: Tom on June 05, 2015, 08:26:04 AM
Yeah, anyway De-Legro will probably take all their gold.

I think we've seen someone else who's already quite good at that! :)

Stealing my customers!!!
WARNING: Outer Tilog is different...

De-Legro

De-Legro feels said that already he has a reputation as a ruthless businesses man.

Shop ID #2 shall attempt to sell leather armour ID #15 to characteers #4 and #5 for 11 gold a piece. I shall throw in some leather conditioning oil to sweeten the deal, and one stick of repel all weapon resistant wax.
Previously of the De-Legro Family
Now of representation unknown.