Author Topic: Let Play Atamara Adventurer!  (Read 59154 times)

Ketchum

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Re: Let Play Atamara Adventurer!
« Reply #120: October 29, 2012, 07:43:39 AM »
In Malor.

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•Meet with Okalu... - the quick-witted Sage.

You have encountered a sage, a wise man, known as Okalu. People say he is quick-witted. It is rumoured by many that he has magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items.

Since you do not have any damaged unique items, the sage can not offer you any repairs.

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•Meet with Ingdar... - the one who speaks with animals Wizard.

Rumours and your adventuring experience have led you to a wizard, one of the reminders of ancient times, when magic was strong. He is one of the few remaining mortals capable of shaping magic and casting spells. Most importantly for you, however, he can bind his spells into magic scrolls, which even those unfamiliar with magic can use.

Fair warning: Some scrolls are not yet implemented, you can buy them but you can not yet use them.

He can write the following scroll(s) for you, in exchange for some items that he needs for his studies:

•Scroll of Pain and Suffering

And here are the items he asks for in exchange (regardless of which scroll he writes):
•2x Antlers
•2x Rusty Signet Ring
•1x Beastman Blood
•1x Monster Claw

It seems as if you don't have the required 2 Antlers :(
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)