Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Aurvandil's War Machine

Started by Chenier, February 01, 2012, 02:50:15 AM

Previous topic - Next topic

Velax

Quote from: Indirik on February 09, 2012, 05:00:38 PM
Any time you ask someone to log in at a specific time (one hour before turn, 3PM GMT, etc.) it is a violation of the IRs, regardless of the communications channel used.

What? Since when? It's only a violation if you punish or threaten to punish someone for it. If you said, "Hey, can you log on an hour before turn?" and when they say, "No," you say, "Oh, okay then", I'm pretty sure that's not a violation.

Indirik

No punishment or threat, explicit or implied, is required in order to make something an IR violation. Nor does it take an order to violate the IRs. This holds true for all of the IRs.

f.ex.: "Please don't go to the tournament" is as much of an IR violation as "If you go to the tournament I'll ban your ass so fast you won't catch up to it until next month!" Now, the extent of punishment in each case may vary, of course. But they are both against the rules.
If at first you don't succeed, don't take up skydiving.

Ramiel

Quote from: Indirik on February 09, 2012, 08:26:04 PM
f.ex.: "Please don't go to the tournament" is as much of an IR violation as "If you go to the tournament I'll ban your ass so fast you won't catch up to it until next month!" Now, the extent of punishment in each case may vary, of course. But they are both against the rules.

And what does the former give in terms of punishment then? I mean it really does seem fully harmless...
To be True, you must first be Loyal.
Count Ramiel Avis, Marshal of the Crusaders of the Path from Pian en Luries

Anaris

Quote from: Ramiel on February 09, 2012, 08:56:47 PM
And what does the former give in terms of punishment then? I mean it really does seem fully harmless...

The punishment is that the person doing the asking knows you don't toe the party line. You won't get Lordships, you won't get support for running for realm positions, you won't get extra money and patronage.

None of this has to be explicit. It happens all the same.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Indirik

Titans have options to give private warnings, public reprimands, position removals, one-day, and three-day account locks. (Magistrates are the same, I believe.) Anything more serious, like lightning bolts, lightning storms, and permanent locks require Tom's personal intervention.

I don't think that you will get any kind of "If you do this, then you will get this" kind of example. Tom is not very keen on giving examples for hypothetical situations, the Titans and Magistrates do not address hypotheticals either, and I'm fairly certain that most of the dev team follows that example.

But, really, this thread has kind of been derailed. If you really want to discuss the IRs, then you could start something on the General Discussion board, or over in the Q&A sub-forum in the Courthouse.
If at first you don't succeed, don't take up skydiving.

Vellos

Quote from: Velax on February 09, 2012, 08:06:33 PM
What? Since when? It's only a violation if you punish or threaten to punish someone for it. If you said, "Hey, can you log on an hour before turn?" and when they say, "No," you say, "Oh, okay then", I'm pretty sure that's not a violation.

Since forever.

Quote from: Indirik on February 09, 2012, 09:11:22 PM
Titans have options to give private warnings, public reprimands, position removals, one-day, and three-day account locks. (Magistrates are the same, I believe.) Anything more serious, like lightning bolts, lightning storms, and permanent locks require Tom's personal intervention.

I don't think that you will get any kind of "If you do this, then you will get this" kind of example. Tom is not very keen on giving examples for hypothetical situations, the Titans and Magistrates do not address hypotheticals either, and I'm fairly certain that most of the dev team follows that example.

But, really, this thread has kind of been derailed. If you really want to discuss the IRs, then you could start something on the General Discussion board, or over in the Q&A sub-forum in the Courthouse.

Very good point.

So.... Aurvandil... their army didn't get smaller... it made another stratospheric leap...

Meanwhile, Terran and Asylon are also making a steady climb upwards...

Bring it, Kabrinskia!
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

De-Legro

Quote from: Vellos on February 09, 2012, 11:19:05 PM
Since forever.

Very good point.

So.... Aurvandil... their army didn't get smaller... it made another stratospheric leap...

Meanwhile, Terran and Asylon are also making a steady climb upwards...

Bring it, Kabrinskia!


Yes their army jumped. I am assuming they got the same wacky taxes we all did, and given that they are probably the most efficient realm at the moment in converting gold to CS is it a surprised that with such large taxes their CS would jump? They are also bringing more regions into the realm = more gold to play with. Hell Solaria would have had a massive CS jump but for two things

1) Most of us still haven't actually gone to refit
2) We don't have the RC's. Aurvandil however does, their whole military infrastructure is set up to ensure they can recruit large amounts of troops fast, they also appear to draft quite efficiently.
Previously of the De-Legro Family
Now of representation unknown.

DoctorHarte

Quote from: De-Legro on February 09, 2012, 11:33:22 PM

Yes their army jumped. I am assuming they got the same wacky taxes we all did, and given that they are probably the most efficient realm at the moment in converting gold to CS is it a surprised that with such large taxes their CS would jump? They are also bringing more regions into the realm = more gold to play with. Hell Solaria would have had a massive CS jump but for two things

1) Most of us still haven't actually gone to refit
2) We don't have the RC's. Aurvandil however does, their whole military infrastructure is set up to ensure they can recruit large amounts of troops fast, they also appear to draft quite efficiently.

Our morale in some regions is horribly low, though.
New Harte Family: Eros (Vix Tiramora, EC), Nyx (Fronen, BT), Chance (Avernus, DW), Scopuli (Gothica, Colonies)

Old Harte Family: Hyperion (Aurvandil, DW), William (IVF, BT), Katrina (Fronen, BT), Callandor II (Ohnar West, FE)

Chenier

Quote from: Creed on February 09, 2012, 05:00:25 PM
Aurvandil win in the civil war with Madina was pretty much won because  Aurvandil  has a clan in it and Madina does not.  The whole claned moved to Aurvandil  regions and took the noble count way over what most realms have. Aurvandil has double the amount of nobles as any other realm. If there was not a clan this would not have happened. This makes the game unfair for the rest of the realms. They have no chance of gaining this many nobles especially on dwilight where it is one character per account and that is a lot of realm to chose from.

There are many, many reasons Madina didn't win. Don't blame it on claning.

Example 1: if you hadn't continuously pissed off the 'moot for all these realms, maybe you'd have managed to convince them that Aurvandil was a threat that should be dealt with before it gets out of control. Aurvandil never really tried to improve relations with us much, you would have had a hell of an advantage with your numerous attempts if you hadn't been so arrogant, aggressive, condescending, and egoistical up to the very moment you realized this was not gonna be good for you.

A lot of the reasons Madina lost is of its own doing, not Aurvandil's.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Sacha

All those political reasons are good IC, but that doesn't change the fact it's unusual for any realm to have such excellent coordination between so many nobles.

Chaotrance13

Quote from: Sacha on February 11, 2012, 07:19:53 PM
All those political reasons are good IC, but that doesn't change the fact it's unusual for any realm to have such excellent coordination between so many nobles.

I seem to recall that the relevant people knew about this and were looking into it. Might be best to just see if anything comes of it.

Vellos

Quote from: Chénier on February 11, 2012, 06:32:58 PM
There are many, many reasons Madina didn't win. Don't blame it on claning.

Example 1: if you hadn't continuously pissed off the 'moot for all these realms, maybe you'd have managed to convince them that Aurvandil was a threat that should be dealt with before it gets out of control. Aurvandil never really tried to improve relations with us much, you would have had a hell of an advantage with your numerous attempts if you hadn't been so arrogant, aggressive, condescending, and egoistical up to the very moment you realized this was not gonna be good for you.

A lot of the reasons Madina lost is of its own doing, not Aurvandil's.

This.

There were many powerful people in the Moot who would have leapt at a chance to drop 10,000 CS of troops on Aurvandil's unprotected ass. But Madina didn't even make a real effort to reach out to the Moot. By the time they did, it was too late, and Aurvandil was buddy-buddy with Barca.

Aurvandil was not always as strong as it now is. It was able to get this strong because of Madina's IC dysfunctional political system that hopelessly mangled the possibility of strategically meaningful foreign support.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Chenier

Quote from: Vellos on February 11, 2012, 07:52:23 PM
This.

There were many powerful people in the Moot who would have leapt at a chance to drop 10,000 CS of troops on Aurvandil's unprotected ass. But Madina didn't even make a real effort to reach out to the Moot. By the time they did, it was too late, and Aurvandil was buddy-buddy with Barca.

Aurvandil was not always as strong as it now is. It was able to get this strong because of Madina's IC dysfunctional political system that hopelessly mangled the possibility of strategically meaningful foreign support.

Indeed, it would have been very easy for us to defeat Aurvandil at the beginning. They had serious food/production problems, and could not leave their capital in any significant way without Madina taking back the city.

Up until the tower was attacked, the 'moot could have entered the war to win it for Madina. Auvandil couldn't both attack on any front and defend their city at the same time.

But Madina never really bothered to try to get our support. It's not like D'Hara is all that hard to woo: just offer a bunch of food at discount prices. But instead, they maintained their arrogant attitude and demanded the highest prices on the continent all along, and stopped trading with D'Hara.

It should also be mentioned that Madina declared the total war on Aurvandil, and up until it started becoming obvious that they wouldn't win they kept repeating how they would destroy Aurvandil and execute its rulers and all that.

On a last note, it seems that Madinian defection, both of nobles and lords, was rather high.

Overall, Aurvandil did pretty amazing, but Madina did everything wrong.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Geronus

Not a realm that inspired much love from its nobles, apparently.

Zakilevo

Some realms are better off dead.