Author Topic: Feature Cut: Mentors  (Read 25049 times)

Peri

  • Noble Lord
  • ***
  • Posts: 336
    • View Profile
Re: Feature Cut: Mentors
« Topic Start: February 07, 2012, 01:58:34 PM »
In a nutshell, a realm-based mentoring system can have great rp and narrative potential, especially because I find it pretty fitting the idea that one student is taught while embedded in a determined social environment given by a certain realm - as long as the mentor is also good enough to teach him game mechanics objectively at the same time. Clearly such approach would make the mentoring less effective as a newcomer picking the wrong realm (and he has really no way to know it beforehand) would risk to be lost to himself.

An island-wide or game-wide system (I doubt the latter would be appropriated or implementable though) would make mentoring probably more effective but clearly more OOC oriented.

In a sense it's sheer effectiveness (if island-wide) vs flavour (if realm-wide).

A related question is how important the absence of a mentor is in the decision of a player to abandon the game.