Honestly? Yes. If I buy an expensive unique item, do a nice little RP to explain how my noble "found" it, watch its prestige go up in battle, do more RPs where I mention carrying the item and go out of my way to make sure it's repaired regularly, only to lose it in a way that's completely unavoidable, like being wounded, then yes. It makes me not want to bother with unique items.
Increasing the difficulty of getting them repaired and so making them even harder to hold onto has just made that even worse.
I second this.
I had a unique armor that was carried by my general/marshal character for a very long time. Then he passed it onto family, who passed it onto family. +7 prestige at the end, though I honestly don't care for the prestige bonus.
At a certain point, though, it was impossible to repair. I was *always* giving it back to advies for repairs. After a while, I just gave up and let it break, there was just nothing fun about it anymore. And I haven't seen any reason to purchase any such items since. "Trinkets for the vain", as Machiavel calls them. Losing them in battle I can live with, but them being bound to destruction? Just doesn't want me to bother. I'd rather they be rarer, and that at 0% they become unusable but don't break. And that, obviously, their need for repairs doesn't increase with time. To just cycle through nameless "uniques" is of no interest. The thing that was interesting with the feature was the idea of tying the history of a character/realm to an item, so that people eventually recognize the said item. Otherwise, a sword's a sword, especially since most don't actually increase swordfighting.
I don't remember uniques being there when advies were released, either.