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Sabotage I: CEC Imperial Splendour
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Message #83709
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Topic: Sabotage I: CEC Imperial Splendour (Read 95928 times)
Fury
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Re: Sabotage I: CEC Imperial Splendour
«
Reply #30
:
November 24, 2012, 08:19:41 AM »
I'd call it an
Open-ended Extended Strategy RP Werewolf in Space.
It's
Werewolf
because characters can still be voted to be killed off but it has to be through a player-generated majority vote. Nobody likes to get killed off early so the power to do so now lies in the hands of players themselves.
It's
Open-ended
because players have their own personal RP choice to help them (do you use it early to gain an advantage or use it at a crucial moment?)
It's
Extended
because the confinement mechanics doesn't kill anyone and it'll take longer for the game to finish.
It's
RP
to bring more RP to a Werewolf game.
It's
Strategy
to bring some strategy to a Werewolf game.
VIPs can't be forced to do any duties (except through a player majority vote). GM RPs for VIPs will depend on what kind of VIP the players are role-playing (smuggler, Imperial Agent, etc.)
Secrets or not will depend a lot on how players use their personal RP choice. GM RPs are for rewarding players with good posts, and balancing and/or extending the game or bringing it to a close depending on player actions and/or fatigue (GM
or players).
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Message #83709