Author Topic: Sabotage I: CEC Imperial Splendour  (Read 95928 times)

Fury

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Re: Sabotage I: CEC Imperial Splendour
« Reply #30: November 24, 2012, 08:19:41 AM »
I'd call it an Open-ended Extended Strategy RP Werewolf in Space.

It's Werewolf because characters can still be voted to be killed off but it has to be through a player-generated majority vote. Nobody likes to get killed off early so the power to do so now lies in the hands of players themselves.

It's Open-ended because players have their own personal RP choice to help them (do you use it early to gain an advantage or use it at a crucial moment?)

It's Extended because the confinement mechanics doesn't kill anyone and it'll take longer for the game to finish.

It's RP to bring more RP to a Werewolf game.

It's Strategy to bring some strategy to a Werewolf game.

VIPs can't be forced to do any duties (except through a player majority vote). GM RPs for VIPs will depend on what kind of VIP the players are role-playing (smuggler, Imperial Agent, etc.)

Secrets or not will depend a lot on how players use their personal RP choice. GM RPs are for rewarding players with good posts, and balancing and/or extending the game or bringing it to a close depending on player actions and/or fatigue (GM :P or players).