Author Topic: Sabotage I: CEC Imperial Splendour  (Read 95935 times)

Ketchum

  • Mighty Duke
  • ****
  • Posts: 1667
    • View Profile
Re: Sabotage I: CEC Imperial Splendour
« Reply #30: November 24, 2012, 09:06:06 AM »
Quote
§2C – In the event of a tie NO ONE will be confined to quarters. Confinement also requires a minimum of 2 votes to confine someone to quarters.
How long a player will be confined to quarters? They miss out 1 or 2 days of lynching?

Quote
§3D - Orders take place in the DAY EVENTS and are determined in the NIGHT EVENTS (before confinement) except for sabotage/attacks/guard/defence which come after confinement in the NIGHT EVENTS.
Which will be the first priority over the others?

Guard/Defence before sabotage/attacks?
So that guard/defence can defend against the sabotage/attacks.

Quote
§10 - The game will start once an NPC dies.
What is the NPC name? So that we can do a RolePlay. *Looking at Lefanis and his beloved Jasmine*
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)