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Kabrinskia, Astrum, and other such stuff of the North Western Astroist states.

Started by Gustav Kuriga, November 17, 2012, 10:36:25 PM

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Perth

I don't know how Aurvandil can say they haven't been successful in the war so far. They've been hugely successful.

1. They knocked Barca out of the war and put them on the brink of death from which they are only now barely recovering from.
2. They defeated the combined 'Moot forces soundly in the field.
3. They sacked Paisland and Paisly.
4. They TO'ed Paisland and Paisly.
5. They established a buffer realm colony in Paisly.
6. They have retaken Paisland.
7. They have struck deep into Terran territory.

8. No Aurvandil region has suffered attack the entire war, nor has Aurvandil lost a battle.


They are utterly dominating in every way possible.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

GoldPanda

Quote from: Indirik on November 28, 2012, 03:02:25 AM
If this is really the case, then for every other realm, I have just this to say: tough titties for you.

Heh, "titties".

I, for one, welcome our hyperactive Aurvandilian titties breasts overlords.
------
qui audet vincit

Zakilevo

Don't like Aurvandil?

Why not gather people who hate Aurvandil enough to join a new realm and move every turn?  ;)

Nosferatus

Quote from: Zaki on November 28, 2012, 10:04:12 AM
Don't like Aurvandil?

Why not gather people who hate Aurvandil enough to join a new realm and move every turn?  ;)

Wait there is alreayd a realm like that, Barca or Fissoa, both are close to the enemy n everyone hates 'em!
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

dustole

Quote from: Penchant on November 28, 2012, 06:08:00 AM
Several things:
3. There was no meta gaming in the war declarations, it's just happened that they couldn't help that much after they had already declared war, it wasn't planned that they wouldn't help that much.

Vellos already admitted that the reason he tried to get the north to declare wasn't because they could send armies to help but because he knew that the more realms that declared war the more peasants would protest.  The main reason according to Vellos was for the war protests.  That seems to me to be kind of meta gaming.
Kabrinski Family:  Nathaniel (EC), Franklin (BT), Aletha(DWI)

Glaumring the Fox

Maybe we could rewrite the game code to make Aurvandiil easier to beat?
We live lives in beautiful lies...

Solari

Quote from: Glaumring on November 28, 2012, 02:26:38 PM
Maybe we could rewrite the game code to make Aurvandiil easier to beat?

It has been suggested more than once by folks playing in Aurvandil that the dev team has done this. It's insulting and virtually impossible from a technical approach. Please don't encourage this perception, even jokingly.

Feylonis

Quote from: dustole on November 28, 2012, 02:14:55 PM
Vellos already admitted that the reason he tried to get the north to declare wasn't because they could send armies to help but because he knew that the more realms that declared war the more peasants would protest.  The main reason according to Vellos was for the war protests.  That seems to me to be kind of meta gaming.

I don't think so. There's a reason why classes like Diplomat and Courier exist (classes which Aurvandil had, before the war, ignored and belittled). War protests were also a known feature. I think it was a very clever move by the Moot. Scare the peasants in Aurvandil that half the world is coming to eat them.

vonGenf

Quote from: Feylonis on November 28, 2012, 03:39:55 PM
I don't think so. There's a reason why classes like Diplomat and Courier exist (classes which Aurvandil had, before the war, ignored and belittled). War protests were also a known feature. I think it was a very clever move by the Moot. Scare the peasants in Aurvandil that half the world is coming to eat them.

I agree. Meta-gaming is taking an action that makes no sense in context, only because the player knows the game mechanics effect. Declaring war for intimidation purposes is a perfectly legitimate IC move; the game mechanics actually reflect the IC intent.
After all it's a roleplaying game.

Vellos

Quote from: Perth on November 28, 2012, 09:19:43 AM
I don't know how Aurvandil can say they haven't been successful in the war so far. They've been hugely successful.

1. They knocked Barca out of the war and put them on the brink of death from which they are only now barely recovering from.
2. They defeated the combined 'Moot forces soundly in the field.
3. They sacked Paisland and Paisly.
4. They TO'ed Paisland and Paisly.
5. They established a buffer realm colony in Paisly.
6. They have retaken Paisland.
7. They have struck deep into Terran territory.

8. No Aurvandil region has suffered attack the entire war, nor has Aurvandil lost a battle.


They are utterly dominating in every way possible.

+1

Summa pia gratia nostra conservando corpora et cutodita, de gente fera Orvandeuxica nos libera, quae nostra vastat, Deus, regna
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

dustole

But Morek and Iashalur cant march that far south.  There is nothing to fear from them.  Astrum and Corsanctum might be able to make it.  The purpose was to scare the peasants when there was no actual threat.
Kabrinski Family:  Nathaniel (EC), Franklin (BT), Aletha(DWI)

Peri

Quote from: dustole on November 28, 2012, 04:07:09 PM
But Morek and Iashalur cant march that far south.  There is nothing to fear from them.  Astrum and Corsanctum might be able to make it.  The purpose was to scare the peasants when there was no actual threat.

I do not know how planned the whole protest thing was from the other sides, but as far as Morek is concerned, we truly believed we could have concretely helped. To the point we had to see all our men deserting under our nose before realising that we were unable to fight actively.

Indirik

The peasants don't know that. In fact, it appears that most of the nobles didn't even know that. :p
If at first you don't succeed, don't take up skydiving.

vonGenf

Quote from: dustole on November 28, 2012, 04:07:09 PM
But Morek and Iashalur cant march that far south.  There is nothing to fear from them.  Astrum and Corsanctum might be able to make it.  The purpose was to scare the peasants when there was no actual threat.

Yes. They're easily scared, after all. The purpose was also to scare the nobles, although that may not be as successful.

There are others effects also. Aurvandilian priests could now be arrested on the spot, for example. I know that there aren't any, but that's your own fault.  :)
After all it's a roleplaying game.

NoblesseChevaleresque

I'm quite sure a while back Tom declared it's against the game rules to declare war if you don't actually intend to fight, it was some issue over people declaring war frequently despite having no intention to fight.