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Multiplying war options without introducing (too much) new code

Started by Bedwyr, March 03, 2013, 02:39:23 AM

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Bedwyr

Very first thing: The idea is to come up with something that would be as easy as possible to code that would help combat require more thought.  This is absolutely not the place to add "ooh, wouldn't it be cool if we could have sea battles?" or "man, we should totally be able to upgrade the armour and weapons of our troops!", this is the place to say "yes, that would be awesome, but it would still be pretty good if we did this, and that would be a much smaller change."

Now, I have a few ideas that I think could work.  I may well be wrong, as my coding knowledge is seriously limited, and I know the combat code is a snarled mess in places, but I think these will work.  I am going to create specific threads for each idea, and use this thread as a master list and for people to suggest other simple things that would work, which we can then actually discuss in their own thread.

Current list:

1. Maximum battle width depends on region type http://forum.battlemaster.org/index.php/topic,3934.0.html

2. Make overkill count for more http://forum.battlemaster.org/index.php/topic,3935.0.html

3. All main classes having abilities to help takeovers http://forum.battlemaster.org/index.php/topic,3936.0.html
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

Lorgan

I'm not a coder so I'm not sure how hard to code my proposal will be but would it be possible to allow units to move back on the battlefield? Make it a setting so that cavalry can charge, withdraw and charge again or so that archers can move away from combat.

Foundation

Quote from: Lorgan on March 03, 2013, 02:57:10 AM
I'm not a coder so I'm not sure how hard to code my proposal will be but would it be possible to allow units to move back on the battlefield? Make it a setting so that cavalry can charge, withdraw and charge again or so that archers can move away from combat.

Currently anything that involves changing how units interact or behave during battle is very work intensive.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Poliorketes

Could be easy to up or down CS of cavalry and archers according to region?... or maybe their morale?

Archers: + plains, - woods.
Cavalry: ++ plains, -woods, -mountains.