Author Topic: Improving Combat Round...Something  (Read 10050 times)

Foundation

  • Honourable King
  • *****
  • Posts: 2526
  • Okay... you got me
    • View Profile
    • White Halmos
Re: Improving Combat Round...Something
« Reply #15: April 22, 2011, 02:25:36 PM »
The point is that every "round" is a distinct way of separating combat.  Ideally we would have random intervals where each unit checks "should I retreat now?", but that is not practical as it would introduce too much chaos.  Thus, at the end of every "round" each unit would check whether they should retreat, and if they are below their retreat percentage then they will do so.  As many have mentioned before me, it would not make sense for them to be able to check instantaneously.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.