Author Topic: Heroes of Westhaven  (Read 132785 times)

Tom

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Re: Heroes of Westhaven
« Reply #105: June 07, 2015, 03:19:23 PM »
Northmen is on the quest The Town Graveyard


The priest of the local temple of death is worried about his graveyard. There are strange noises and sounds on some nights, and the locals have begun to say that the dead are walking there. Recently, a young girl disappeared in the area.
The heroes begin their quest by asking around and checking for rumours or if anyone has actually seen anything.
They find quite a lof about the history of the town and the graveyard, helping them to prepare.
Armed with valuable information, they decide to investigate for themselves, and prepare for a nightly stay at the cemetary. Entering the graveyard, everything seems perfectly normal except for the fact that it is a dark night and among graves is the last place any sane person wants to be. But they calm their fears and look around. After quite some time, they suddenly come upon a grave that seems oddly disturbed, but before they can examine it, two skeletons jump at them with a shovel and an axe.
In terror, the heroes fight for their sheer lives, not believing what they see. But with combined efforts they defeat the creatures, smashing them into individual bones.
The party takes a total of 12 points of damage, in marching order.
Sven Svenson takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Kugar Bear Shaman takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
After the battle, a total of 4 hitpoints were healed using prayers.
Looking around for a clue about where the undead might come from, they discover a crypt with doors ajar. They enter.
Beyond the door, suddenly they stop, and then quickly jump out of the way as a big tree trunk comes crashing down. A trap!
They proceed deeper into the crypt, lighting torches and checking carefully every corner and every coffin. Not long after, they reach a small hall, and almost as expected, face a skeleton warrior with sword and armour, who immediately attacks.
They fight as a group, coordinating their strikes well, but the warrior is strong. He lands several blows before he is finally defeated.
The party takes a total of 15 points of damage, in marching order.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 1 points of damage but his armour of 2 points prevents serious damage.
After the battle, a total of 2 hitpoints were healed using prayers.
Deeper and deeper they proceed into the tunnels of the crypt. Suddenly, the tunnel collapses around them, showering them with rocks.
With combined strength, they quickly clear free themselves from the stones and proceed, with some bruises and covered in dust.
The party takes group damage of 5 points each.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Bjorn the Quick takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Ortel Brim Turok takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
After the battle, a total of 4 hitpoints were healed using prayers.
Another tunnel and another hall, this one seems wet and moist, and they look around, expecting a hole in the ceiling where rain comes in,  when suddenly the floor drops and they get dumped into icy-cold water.
Fortunately, they are used to worse weather and after some struggling, escape the trap.
The party takes a total of 10 points of damage, in marching order.
Sven Svenson takes 2 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 4 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 3 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 1 points of damage but his armour of 2 points prevents serious damage.
The party takes group damage of 4 points each.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 4 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.
Ortel Brim Turok takes 4 points of damage, minus 2 points of armour, losing 2 hitpoints.
"More skeletons", they think as they turn onto another tunnel with half a dozen undead, armed with knives, clubs and improvised weapons.
The battle is short, but serious. At the end, the skeletons lie shattered on the floor.
The party takes a total of 15 points of damage, in marching order.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Small Willi takes 3 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 2 points of damage but his armour of 2 points prevents serious damage.
It feels like they have been walking through these halls for ages, but finally they have arrived at an ornamented door,  clearly leading into the main chamber. They prepare for battle before they enter.
Luckily, they spot the trap in time and disarm it. Such a nasty surprise!
Inside the chamber, an ancient undead wizard awaits them. A lich! They had heard rumours of these creatures, but the reality is much worse than anything they imagined. Armed with powerful magic and a twisted mind, the creatures is a frightening enemy, and he is not amused about the disturbance.
The fight is joined with swords and magic, and the powerful creature strikes true again and again, while the heroes can barely get close to him. But together, they stand up to his vile magic, and push forward, finally cornering him and, with a final, combined effort, snuffing out his unlife.
The party takes a total of 20 points of damage, in marching order.
Sven Svenson takes 6 points of damage, minus 4 points of armour, losing 2 hitpoints.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.
Bjorn the Quick takes 3 points of damage, minus 2 points of armour, losing 1 hitpoints.
The party takes group damage of 5 points each.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Bjorn the Quick takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Ortel Brim Turok takes 5 points of damage, minus 2 points of armour, losing 3 hitpoints.
With the restless dead now resting in peace, they party plunders the main hall for treasure and returns to the temple, victorious.


Quest Completed, party now has 602 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (0.1)
    * damage (5)
    * armour (2.8 )
    * dexterity (2)
    * strength (1)
    * toughness (1)