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Heroes of Westhaven

Started by Tom, June 04, 2015, 02:13:34 PM

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Tom

ID 15 was wrong:

Could not sell +1 leather armour to John. Reason: noinventory


Leather Armour is #14:
Sold leather armour to John for 11 gold
Sold leather armour to Aaron for 11 gold


I will send them on their quest a little later.

Tom

Look at that!

These heroes have decided to try saving that daughter... again:
http://shopkeeper.lemuria.org/api/parties

They will go to James first. Because he lost that last group to my mistake. They will spend 80 gold in your shop, if you want, and then go on their quest.

James

How do we view what stuff they've already got? (Or is it just scroll back through these messages to check?)
WARNING: Outer Tilog is different...

Tom

Quote from: James on June 05, 2015, 07:04:34 PM
How do we view what stuff they've already got? (Or is it just scroll back through these messages to check?)

Just added that to the party view, so look here:
http://shopkeeper.lemuria.org/api/parties/1


Tom

And here goes our other party, trying to find a thief:


The owner of a trade post near the market place has been quietly looking for a group of foreigners who can help him with a delicate problem. As he explains, he used to own a few crates of interesting and not strictly speaking illegal goods. Grey market material. Not outright illegal, but not exactly what you would openly display in your store. Anyway, a few nights ago it was stolen. He saw the thief when he made his escape with the final crate, and can give a few details, but he needs someone to do the legwork, find the guy and get him to talk. He is mostly afraid of losing his wares, so he wants him alive, and the goods found.

The characters begin to question the locals, leaving a coin in this beggars cup and that, talking to the whores and barkeepers in the area.  At first, only a few hints appear.

Finally, they get a solid lead and follow it.
As they enter the hideout of the thief, they are suddenly surrounded by what are probably his friends, with clubs and knives in their hands. Clearly, these brutes have a dislike of the party and after a short and unfriendly argument, weapons are drawn and combat begins.

Clearly superior, the group beats the thugs bloody and forces them into retreat.
The party takes a total of 5 points of damage, in marching order.
Aaron takes 1 points of damage but his armour of 3 points prevents serious damage.
John takes 2 points of damage but his armour of 4 points prevents serious damage.
Loren takes 1 points of damage but his armour of 1 points prevents serious damage.
Methild takes 1 points of damage, minus 0 points of armour, losing 1 hitpoints.
After a long search, the party finally nears the room where the thief is hiding, and breaks the weak bolt on the door. The guy jumps up from his bed, but too late. The heroes enter the room and surround him, and begin to threaten him, so that he reveals where the stolen goods are hidden.

Afraid for his life, he tells them everything they need to know. They check the hideout and find several chests, as the merchant described them. Then they drag the thief to the merchant and collect their just reward.

And so they returned the stolen goods and collected their reward.




Behind the scenes:

Hero group Reformed Bandits runs quest thief
Hero group Reformed Bandits tries challenge searching
...requires charm of at least 16 (scaled from 12)
...they have 15 plus 0 from items
...using magic - they have 7
...success
...they gain 0 gold, and each living character gains 50 xp.
Hero group Reformed Bandits tries challenge thugs
...requires damage of at least 14 (scaled from 10)
...they have 16 plus 7 from items
...success
...applying 5 damage in march order:
......Aaron suffers no damage (1 damage, 2 armour + 1 from items => 0)
......John suffers no damage (2 damage, 3 armour + 1 from items => 0)
......Loren suffers no damage (1 damage, 1 armour + 0 from items => 0)
......Methild takes 1 damage, 0 armour + 0 from items => 1
...they gain 30 gold, and each living character gains 100 xp.
...Healing available: 9
......after using healing: 8
Hero group Reformed Bandits tries challenge bully
...requires strength of at least 20 (scaled from 15)
...they have 28 plus 0 from items
...success
...they gain 100 gold, and each living character gains 200 xp.
Quest Success
evaluating usefulness of axe
...very useful (5)
evaluating usefulness of leather armour
...very useful (4)
evaluating usefulness of axe
...very useful (5)
evaluating usefulness of leather armour
...very useful (4)
evaluating usefulness of club
...very useful (4)
evaluating usefulness of club
...very useful (4)
evaluating usefulness of staff
...very useful (5)
Quest Completed, party now has 161 gold available for shopping.
   Attributes that we would like to improve:
    * charm (2)
    * damage (1)
    * armour (0.1)
    * strength (1)




So they needed a tiny bit of magic to find their clues at first, but then the battle was no problem at all, thanks to their items and the fact that they already have a lot of fighting power. They defeated the thugs easily and found their mark. They're a big group of big guys, so he quickly spilled it all.

There is little they want from this quest, but they haven't forgotten the one before, and as you can see even though they had enough strength and armour, they remember it was useful and you can never have too much, right?



Tom

Let's send the other groups on as well. I've finished coding the part where they select shops by themselves, so things become easier now, because you can also track it on the website.

Hero group Reformed Bandits looking for a new quest, levels 1 - 1. 3 quests available.
Chosen quest: thief
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)


Hero group Northmen looking for a new quest, levels 1 - 1. 3 quests available.
Chosen quest: daughter
Party has choosen to visit "Zakky's Best Gear Shop" (id 3)



James

Are we able to sell some of the initial bits we bought as well? (possibly at a slightly lower rate than purchased at?) My stock isn't really suited to the groups now :)
WARNING: Outer Tilog is different...

James

#37
...in the meantime...

I (shop 4) will sell to:
   1 Mighty Heroes
      15 +1 Leather Armour to Timothy for 50 gold

   2 Reformed Bandits
      29 Girdle of Toughness to John for 140 gold
      14 Leather Armour to Loren and Methild for 10 gold each
WARNING: Outer Tilog is different...

Zakilevo

Shop 3 will sell

1 healing potion for 0 gold (free)

to 3 Northmen

Tom

Quote from: James on June 05, 2015, 10:45:04 PM
Are we able to sell some of the initial bits we bought as well? (possibly at a slightly lower rate than purchased at?) My stock isn't really suited to the groups now :)

Nope. You can, of course, sell stuff to groups for less than you bought it. Yes, you can hold sales. :-)

Tom

All sales done. Interestingly, for free doesn't work, the game interprets it as default value, so you sold for 10 gold.


Mighty Heroes have choosen to visit "Zakky's Best Gear Shop" as well. They still have 30 gold.


Zakilevo

Shop 3 will sell

1 healing potion(32) for 15 gold and 1 mana potion(33) for 15 gold to

1 Mighty heroes.

De-Legro

Quote from: Tom on June 05, 2015, 06:19:10 PM
ID 15 was wrong:

Could not sell +1 leather armour to John. Reason: noinventory


Leather Armour is #14:
Sold leather armour to John for 11 gold
Sold leather armour to Aaron for 11 gold


I will send them on their quest a little later.

Good thing I didn't have any leather + 1 then. Tom does the game currently track the gold each shop has? Could we display it on the shop inventory page?
Previously of the De-Legro Family
Now of representation unknown.

Tom

Quote from: Lapallanch on June 05, 2015, 11:27:48 PM
Shop 3 will sell

1 healing potion(32) for 15 gold and 1 mana potion(33) for 15 gold to

1 Mighty heroes.

You can't sell to parties, only to characters. Tell me which characters you want to sell to. Remember potions are not yet implemented, they will be rated as useless in every quest and drop your customer loyalty.

Tom

Quote from: De-Legro on June 06, 2015, 01:58:54 AM
Good thing I didn't have any leather + 1 then. Tom does the game currently track the gold each shop has? Could we display it on the shop inventory page?

Of course it does. I can display it on the shop page, but I shouldn't because it's not public info. I'm working on this authentication thing so you can enter a key and get all the hidden info for your shop displayed.