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Re: Idea: Plate Mail

Started by Tom, February 22, 2012, 10:10:01 AM

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Dante Silverfire

Quote from: Tom on February 23, 2012, 11:08:02 PM
You'll find I have just added something to make it easier.

However, don't forget that repairing items was never intended to be a major activity for adventurers, and I have made it intentionally less reliable.

If you want to discourage them from being an activity done by adventurers but encourage their use by nobles, I think you are partially working against yourself, when they are forced to interact for it to work. I'm not sure it can work both ways without completely disengaging them from each other.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

De-Legro

Quote from: Dante Silverfire on February 23, 2012, 11:34:43 PM
If you want to discourage them from being an activity done by adventurers but encourage their use by nobles, I think you are partially working against yourself, when they are forced to interact for it to work. I'm not sure it can work both ways without completely disengaging them from each other.

He actually never said he wanted to encourage their use by nobles. In some perverse way, making them a pain means even fewer nobles will bother with them, making them rarer then their actual availability would warrant. There are some assumptions we are working under here that we need to clarify. Given the current set up it could be that items are meant to be reasonably frustrating to maintain.

Previously of the De-Legro Family
Now of representation unknown.

Dante Silverfire

Quote from: De-Legro on February 23, 2012, 11:40:02 PM
He actually never said he wanted to encourage their use by nobles. In some perverse way, making them a pain means even fewer nobles will bother with them, making them rarer then their actual availability would warrant. There are some assumptions we are working under here that we need to clarify. Given the current set up it could be that items are meant to be reasonably frustrating to maintain.

Actually he did. He may not have said such, but by the simple fact of them being in the game, he means for them to be used. Since he doesn't want them to primarily be used by adventurers, the only other option is that nobles would be the primary users. Simply logic supports this statement. If he wants them to be harder to use by nobles that is one thing, but if he simultaneously wants less use by adventurers but more use by nobles, then that is not going to be accomplished in my opinion via the current facts that I know.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

De-Legro

Quote from: Dante Silverfire on February 24, 2012, 01:45:49 AM
Actually he did. He may not have said such, but by the simple fact of them being in the game, he means for them to be used. Since he doesn't want them to primarily be used by adventurers, the only other option is that nobles would be the primary users. Simply logic supports this statement. If he wants them to be harder to use by nobles that is one thing, but if he simultaneously wants less use by adventurers but more use by nobles, then that is not going to be accomplished in my opinion via the current facts that I know.

There is a big difference between wanting them to be used in SOME capacity, and wanting to "encourage" greater use then the current usage though. You logic is akin to saying that he expects everyone to use every feature of the game. The issue isn't if he wants Nobles to use them, it is your claim that he wants to encourage greater usage.
Previously of the De-Legro Family
Now of representation unknown.

Dante Silverfire

Quote from: De-Legro on February 24, 2012, 02:31:26 AM
There is a big difference between wanting them to be used in SOME capacity, and wanting to "encourage" greater use then the current usage though. You logic is akin to saying that he expects everyone to use every feature of the game. The issue isn't if he wants Nobles to use them, it is your claim that he wants to encourage greater usage.

Encourage use and encourage greater use are two different things. I argued for the first.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

De-Legro

Quote from: Dante Silverfire on February 24, 2012, 01:45:49 AM
Actually he did. He may not have said such, but by the simple fact of them being in the game, he means for them to be used. Since he doesn't want them to primarily be used by adventurers, the only other option is that nobles would be the primary users. Simply logic supports this statement. If he wants them to be harder to use by nobles that is one thing, but if he simultaneously wants less use by adventurers but more use by nobles, then that is not going to be accomplished in my opinion via the current facts that I know.

Emphasis mine
Previously of the De-Legro Family
Now of representation unknown.

Dante Silverfire

Quote from: De-Legro on February 24, 2012, 02:44:42 AM
Emphasis mine

Okay, I think we just misunderstand each other.

My first statement was the one based in logic.

My second statement was a supposition pointing out what "could be" depending upon the thoughts of our game maker. I don't know what those thoughts are, but "IF" they are what I said, then my conclusion followed.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Tom

Really, it all boils down to this:

I don't listen to the forum as much as you think I do, because I know that the people active on the forum are a vocal minority.

When I look at the game, I see tons of unique items in use on all game islands. Also, while people playing nobles are complaining about everything this side of Mars, one thing is noticeably absent: An adventurer complaining that he can't find buyers for his items.

As long as that doesn't change, I believe the frustration expressed here is a) not enough to discourage things and/or b) experienced by only some. And to that my answer is: Unique items are a non-essential part of the game, so if you don't like them, you are perfectly free to completely ignore them.


Eithad

Most of the time, that is done via OOC channels, items get given to friends and such. No adventurer is going to be dumb enough to haggle a price with a noble. An nobles generally don't give their items to adventurers they don't trust to repair.

I have had people get upset at me OOC because I ran off with their items because they trusted me OOC. IC I was just some random commoner.

De-Legro

Quote from: Eithad on February 24, 2012, 11:54:36 AM
Most of the time, that is done via OOC channels, items get given to friends and such. No adventurer is going to be dumb enough to haggle a price with a noble. An nobles generally don't give their items to adventurers they don't trust to repair.

I have had people get upset at me OOC because I ran off with their items because they trusted me OOC. IC I was just some random commoner.

And advy in Solaria just offered an item to the realm council. Three out of four members wanted it. Mind you I was going to offer a pittance in return for ignoring the fact the advy was an outlaw, but seems he decided the Ruler gets first dibs, plus he offered more gold :(
Previously of the De-Legro Family
Now of representation unknown.

Eithad

Oh I will still buy items with a cool name if they are offered to me, too much gold in the game and nothing else to do with it. But getting them repaired is too difficult so I just let them decay and buy another one since for some reason 50 gold seems to be the cost of having one repaired as well as buy a new one so no real loss.

Shizzle

We had an advy in our guild set up an auction recently. Or tried to - I couldn't join in sadly.

Indirik

Quote from: Eithad on February 24, 2012, 11:54:36 AMNo adventurer is going to be dumb enough to haggle a price with a noble.
Happens all the time. I imagine it's because it's not "noble & advy" negotiating, it's "player & player. Lot's of players don't want to feel like they're being an !@#$%^& toward other players.

QuoteAn nobles generally don't give their items to adventurers they don't trust to repair.
Again, happens all the time. Nobles don't generally consort with advies. So unless you have had a lot of items repaired in the past, or an OOC connection to the advy, you don't have at rusted advy. You have to just cross your fingers and hope for the best.
If at first you don't succeed, don't take up skydiving.

De-Legro

Quote from: Indirik on February 24, 2012, 02:15:16 PM
Happens all the time. I imagine it's because it's not "noble & advy" negotiating, it's "player & player. Lot's of players don't want to feel like they're being an !@#$%^& toward other players.
Again, happens all the time. Nobles don't generally consort with advies. So unless you have had a lot of items repaired in the past, or an OOC connection to the advy, you don't have at rusted advy. You have to just cross your fingers and hope for the best.

Also you don't pay them till they bring it back. And if you don't take the chance its going to just end up being destroyed anyway, so really what do you lose?
Previously of the De-Legro Family
Now of representation unknown.

Charles

I have not read all 100 replies, so this may have been mentioned already.  But I would say unique items could also increase your ability in different areas.  Leadership, swordfighting, jousting, bureaucratic work, etc.
I would say it should be made more difficult to lose the items and have them break down slower. 
Other than that, I like them.